This is the follow-up commit where the onEvents callback
raised by MediaController contains the missing events, for the
case where MediaController is connected to a legacy MediaSession.
#minor-release
PiperOrigin-RevId: 487231996
(cherry picked from commit c403b4ce7ce9a2964ff754bb394782cc36fb882d)
Just move some code around for now, to start setting up the overall
structure.
PiperOrigin-RevId: 487229329
(cherry picked from commit 5d1cab0cf50e31e5886310dd55e6de7c4b3523ba)
Just move some code around for now, to start setting up the overall
structure.
PiperOrigin-RevId: 487229329
(cherry picked from commit 95f37b4df8475e5eaf09da0a5d4dee04a81646a0)
Imported from GitHub PR Issue: google/ExoPlayer#10762
This ensure that ffmpeg error code are properly translated to values that the ExoPlayer decoder understand.
The main gain is that it allows the decoder to properly ignore more cases of invalid data and recover.
The second gain is that the other errors are now proper ExoPlayer errors and no more obscure buffer ones.
Fixes: Issue: google/ExoPlayer#10760
Merge 82ceeb77d6df71f5ffb0474db66a36fd6eb8e51a into 972e169bd85b14848dcae75e34f9e95fe87e1f4b
COPYBARA_INTEGRATE_REVIEW=go/exoghi/10762 from Tolriq:ffmpeg_error_code 82ceeb77d6df71f5ffb0474db66a36fd6eb8e51a
PiperOrigin-RevId: 487189910
(cherry picked from commit 6d2e7a1b5760a05eade18b1a028b3d27f714715c)
Imported from GitHub PR Issue: google/ExoPlayer#10762
This ensure that ffmpeg error code are properly translated to values that the ExoPlayer decoder understand.
The main gain is that it allows the decoder to properly ignore more cases of invalid data and recover.
The second gain is that the other errors are now proper ExoPlayer errors and no more obscure buffer ones.
Fixes: Issue: google/ExoPlayer#10760
Merge 82ceeb77d6df71f5ffb0474db66a36fd6eb8e51a into 972e169bd85b14848dcae75e34f9e95fe87e1f4b
COPYBARA_INTEGRATE_REVIEW=go/exoghi/10762 from Tolriq:ffmpeg_error_code 82ceeb77d6df71f5ffb0474db66a36fd6eb8e51a
PiperOrigin-RevId: 487189910
(cherry picked from commit a1c04cd47330bc4104b0b8dea1aa977f35bb9ed9)
This is to avoid having this logic in TransformerInternal once it is
added.
PiperOrigin-RevId: 487159941
(cherry picked from commit b59fdf5e98bf5ec3cd0800edb5fb2e6ebd9da5c3)
This is to avoid having this logic in TransformerInternal once it is
added.
PiperOrigin-RevId: 487159941
(cherry picked from commit 714e5565053ad48ec23b1f1640851a1e784a6726)
This logic is currently in the player renderers. With multi-asset, the
renderers will go into the AssetLoader, which shouldn't be responsible
for muxing.
PiperOrigin-RevId: 486860502
Problem: We are initialising muxer as soon as we start the transformation. Now the startTransformation() method can be called from main thread, but muxer creation is an I/O operation and should be not be done on main thread.
Solution: Added lazy initialisation of muxer object. The actual transformation happens on background thread so the muxer will be initialised lazily from background thread only.
Another way was to provide an initialize() method on MuxerWrapper which will explicitly initialise muxer object but with this approach the caller need to call the initialise method before calling anything else. With current implementation the renderers are calling MuxerWrapper methods on various callbacks (Not sequentially) and also we are sharing same muxer with multiple renderers so It might become confusing for the caller on when to call the initialise() method. Also there are few methods on MuxerWrapper which dont really need muxer object. So in short it might make MuxerWrapper APIs more confusing.
Validation: Verified the transformation from demo app.
PiperOrigin-RevId: 486735787
This should be necessary to ensure decoders see fewer errors.
Setting this resulted in removing native_dequeueOutputBuffer errors on OMX.MTK decoders for in-app tone mapping prototyping.
PiperOrigin-RevId: 486715941
If there's an @param javadoc tag in a supertype then all overrides
of this method that don't also override the javadoc must use the same
parameter name.
PiperOrigin-RevId: 485857711
Public methods may only refer to public types in their signature. This
change ensures that by switching to a public supertype everywhere.
PiperOrigin-RevId: 485568625
* Add `Listener` in `MediaSession` with method `onNotificationRefreshRequired(MediaSession)`.
* Add `MediaSessionService` as the listener of the `MediaSession` when `MediaSession` is added to `MediaSessionService`
* Load bitmap when update metadata in `MediaSessionLegacyStub` and call `onNotificationRefreshRequired` when bitmap asynchronously arrives.
PiperOrigin-RevId: 485376145
This logic is currently in the player renderers. With multi-asset, the
renderers will go into the AssetLoader, which shouldn't be responsible
for muxing.
PiperOrigin-RevId: 486860502
Problem: We are initialising muxer as soon as we start the transformation. Now the startTransformation() method can be called from main thread, but muxer creation is an I/O operation and should be not be done on main thread.
Solution: Added lazy initialisation of muxer object. The actual transformation happens on background thread so the muxer will be initialised lazily from background thread only.
Another way was to provide an initialize() method on MuxerWrapper which will explicitly initialise muxer object but with this approach the caller need to call the initialise method before calling anything else. With current implementation the renderers are calling MuxerWrapper methods on various callbacks (Not sequentially) and also we are sharing same muxer with multiple renderers so It might become confusing for the caller on when to call the initialise() method. Also there are few methods on MuxerWrapper which dont really need muxer object. So in short it might make MuxerWrapper APIs more confusing.
Validation: Verified the transformation from demo app.
PiperOrigin-RevId: 486735787
This should be necessary to ensure decoders see fewer errors.
Setting this resulted in removing native_dequeueOutputBuffer errors on OMX.MTK decoders for in-app tone mapping prototyping.
PiperOrigin-RevId: 486715941
The method getCurrentPosition() may return a lesser position during pause than the previous retrieved value due to ipc call delay in playerInfo update. Users see track position jump backwards at pause. Fixed to return last estimated position while paused if have not received updated playerInfo. Code is deduped to point getContentPosition() to getCurrentPosition() when !isPlayingAd.
PiperOrigin-RevId: 486617341
Notification buttons for next/previous should change based on the new index of the currently played media item after another media item is added or removed from a playlist.
Issue: androidx/media#130
PiperOrigin-RevId: 485869144
If there's an @param javadoc tag in a supertype then all overrides
of this method that don't also override the javadoc must use the same
parameter name.
PiperOrigin-RevId: 485857711
Public methods may only refer to public types in their signature. This
change ensures that by switching to a public supertype everywhere.
PiperOrigin-RevId: 485568625
* Add `Listener` in `MediaSession` with method `onNotificationRefreshRequired(MediaSession)`.
* Add `MediaSessionService` as the listener of the `MediaSession` when `MediaSession` is added to `MediaSessionService`
* Load bitmap when update metadata in `MediaSessionLegacyStub` and call `onNotificationRefreshRequired` when bitmap asynchronously arrives.
PiperOrigin-RevId: 485376145
If an app sets a compileSdkVersion that is lower than the one used to
create AARs of its dependencies, the build process may produce invalid
outputs, for example by stripping methods from the APK that are only
called when the app is running on a new API version.
To avoid this issue, we can enforce that the compileSdk of apps or
libraries depending on ExoPlayer/Media3 is at least the same as the
one we used for compilation when creating the AAR.
Issue: google/ExoPlayer#10684
PiperOrigin-RevId: 485100067
This logic is currently in the player renderers. With multi-asset, the
renderers will go into the AssetLoader, which shouldn't be responsible
for muxing.
PiperOrigin-RevId: 486860502
(cherry picked from commit d8754b6642d0a99e2705f3e21ff8b83d50472bbd)
This logic is currently in the player renderers. With multi-asset, the
renderers will go into the AssetLoader, which shouldn't be responsible
for muxing.
PiperOrigin-RevId: 486860502
(cherry picked from commit 61471474c7441d60a5d452d9acd8a1a2a1c88ca6)
Problem: We are initialising muxer as soon as we start the transformation. Now the startTransformation() method can be called from main thread, but muxer creation is an I/O operation and should be not be done on main thread.
Solution: Added lazy initialisation of muxer object. The actual transformation happens on background thread so the muxer will be initialised lazily from background thread only.
Another way was to provide an initialize() method on MuxerWrapper which will explicitly initialise muxer object but with this approach the caller need to call the initialise method before calling anything else. With current implementation the renderers are calling MuxerWrapper methods on various callbacks (Not sequentially) and also we are sharing same muxer with multiple renderers so It might become confusing for the caller on when to call the initialise() method. Also there are few methods on MuxerWrapper which dont really need muxer object. So in short it might make MuxerWrapper APIs more confusing.
Validation: Verified the transformation from demo app.
PiperOrigin-RevId: 486735787
(cherry picked from commit b10b4e6d4694c7240073b81c3a09227042b58c21)
Problem: We are initialising muxer as soon as we start the transformation. Now the startTransformation() method can be called from main thread, but muxer creation is an I/O operation and should be not be done on main thread.
Solution: Added lazy initialisation of muxer object. The actual transformation happens on background thread so the muxer will be initialised lazily from background thread only.
Another way was to provide an initialize() method on MuxerWrapper which will explicitly initialise muxer object but with this approach the caller need to call the initialise method before calling anything else. With current implementation the renderers are calling MuxerWrapper methods on various callbacks (Not sequentially) and also we are sharing same muxer with multiple renderers so It might become confusing for the caller on when to call the initialise() method. Also there are few methods on MuxerWrapper which dont really need muxer object. So in short it might make MuxerWrapper APIs more confusing.
Validation: Verified the transformation from demo app.
PiperOrigin-RevId: 486735787
(cherry picked from commit eb357654bbd11f6304a6f5495bb209e59307dfcb)
This should be necessary to ensure decoders see fewer errors.
Setting this resulted in removing native_dequeueOutputBuffer errors on OMX.MTK decoders for in-app tone mapping prototyping.
PiperOrigin-RevId: 486715941
(cherry picked from commit 0b7e5bbad287053d56720ad682c1a5015eedb9cf)
This should be necessary to ensure decoders see fewer errors.
Setting this resulted in removing native_dequeueOutputBuffer errors on OMX.MTK decoders for in-app tone mapping prototyping.
PiperOrigin-RevId: 486715941
(cherry picked from commit e510d9903ff30c4ec308bdcfba114e8889aad20c)