We already allow mixed mime type and mixed sample rate adaptation on request,
so for completeness, we can also allow mixed channel count adaptation.
Issue:#6257
PiperOrigin-RevId: 261930046
This also decouples EventMessageEncoder's serialization schema from the emesg spec (it happens to still match the emsg-v0 spec, but this is no longer required).
PiperOrigin-RevId: 261877918
If we keep streams in chunk sources after selecting new tracks, we also keep
a reference to a stale disabled TrackSelection object. Fix this by updating
the TrackSelection object when keeping the stream. The static part of the
selection (i.e. the subset of selected tracks) stays the same in all cases.
Issue:#6256
PiperOrigin-RevId: 261696082
- Test seeking to (timeUs=0, position=0), which should always work
and produce the same output as initially reading from the start
of the stream.
- Reset the input when testing seeking, to ensure IO errors are
simulated for this case.
PiperOrigin-RevId: 261317898
- When in STATE_SEEK with targetGranule==0, seeking would exit
without checking that the input was positioned at the correct
place.
- Seeking could fail due to trying to read beyond the end of the
stream.
- Seeking was not robust against IO errors during the skip phase
that occurs after the binary search has sufficiently converged.
PiperOrigin-RevId: 261317035
A previous change switched to calculation of the bitrate based on the
first MPEG audio header in the stream. This had the effect of fixing
seeking to be consistent with playing from the start for streams where
every frame has the same padding value, but broke streams where the
encoder (correctly) modifies the padding value to match the declared
bitrate in the header.
Issue: #6238
PiperOrigin-RevId: 261163904
Android considers ALAC initialization data to consider of the magic
cookie only, where-as FFmpeg requires a full atom. Standardize around
the Android definition, since it makes more sense (the magic cookie
being contained within an atom is container specific, where-as the
decoder shouldn't care what container the media stream is carried in)
Issue: #5938
PiperOrigin-RevId: 261124155
Checking inputPosition == 0 isn't sufficient because the synchronization
at the top of read() may advance the input (i.e. in the case where there's
some garbage prior to the seek frame).
PiperOrigin-RevId: 261086901
When using speed adjustment it was possible for playback to get stuck at a
period transition when the channel count changed: SonicAudioProcessor would be
drained at the point of the period transition in preparation for creating a new
AudioTrack with the new channel count, but during draining the incorrect (new)
channel count was used to calculate the output buffer size for pending data from
Sonic. This meant that, for example, if the channel count changed from stereo to
mono we could have an output buffer size that stored an non-integer number of
audio frames, and in turn this would cause writing to the AudioTrack to get
stuck as the AudioTrack would prevent writing a partial audio frame.
Use Sonic's current channel count when draining output to fix the issue.
PiperOrigin-RevId: 260156541
1. Using the Locale on API<21 doesn't make any sense because it's a no-op
anyway. Slightly restructured the code to avoid that.
2. API<21 often reports languages with non-standard underscores instead of
dashes. Normalize that too.
3. Some invalid language tags on API>21 get normalized to "und". Use original
tag in such a case.
Issue:#6153
PiperOrigin-RevId: 258773463
2-letter codes (ISO 639-1) are the standard Android normalization and thus we
should prefer them to 3-letter codes (although both are technically allowed
according the BCP47).
This helps in two ways:
1. It simplifies app interaction with our normalized language codes as the
Locale class makes it easy to convert a 2-letter to a 3-letter code but
not the other way round.
2. It better normalizes codes on API<21 where we previously had issues with
language+country codes (see tests).
3. It allows us to normalize both ISO 639-2/T and ISO 639-2/B codes to the same
language.
PiperOrigin-RevId: 258729728
If we use the default start position, we currently resolve it immediately
even if we need to play an ad first, and later try to project forward again
if we believe that the default start position should be used.
This causes problems if a specific start position is set and the later
projection after the preroll ad shouldn't take place.
The problem is solved by keeping the content position as TIME_UNSET (= default
position) if an ad needs to be played first. The content after the ad can
then be resolved to its current default position if needed.
PiperOrigin-RevId: 258583948