Docs:
* https://developer.android.com/build/publish-library/configure-pub-variants#single-pub-var
* https://developer.android.com/reference/tools/gradle-api/8.0/com/android/build/api/dsl/PublishingOptions
This resolves the following warning from Android Gradle Plugin 7.2.2 and
helps unblock the upgrade to AGP 8.0.1:
> Software Components will not be created automatically for Maven
> publishing from Android Gradle Plugin 8.0. To opt-in to the future
> behavior, set the Gradle property
> `android.disableAutomaticComponentCreation=true` in the
> `gradle.properties` file or use the new publishing DSL.
>
> Affected Modules: `lib-cast`, `lib-common`, `lib-container`,
> `lib-database`, `lib-datasource`, `lib-datasource-cronet`,
> `lib-datasource-okhttp`, `lib-datasource-rtmp`, `lib-decoder`,
> `lib-effect`, `lib-exoplayer`, `lib-exoplayer-all (legacy)`,
> `lib-exoplayer-dash`, `lib-exoplayer-hls`, `lib-exoplayer-ima`,
> `lib-exoplayer-rtsp`, `lib-exoplayer-smoothstreaming`,
> `lib-exoplayer-workmanager`, `lib-extractor`, `lib-media2 (legacy)`,
> `lib-mediasession (legacy)`, `lib-muxer`, `lib-session`,
> `lib-transformer`, `lib-ui`, `lib-ui-leanback`, `test-utils`,
> `test-utils-robolectric`
Issue: androidx/media#409
PiperOrigin-RevId: 533464133
This is a pre-requisite for the Android Studio upgrade assistant to
upgrade from AGP 7.2.2 to 8.0.1, otherwise it fails and complains
this is missing.
Issue: androidx/media#409
PiperOrigin-RevId: 533463246
This is blocking the upgrade to AGP 8.0.1. The Android Studio Upgrade
Assistant refuses to run with the error:
> Modules have the same package for their `main` and `androidTest`
> artifacts
>
> The package specifications in `AndroidManifest.xml` files define the
> same package for the `main` and `androidTest` artifacts, in the
> following modules: `effect`, `muxer`, `transformer`,
`test_exoplayer_abr`, `test_exoplayer_performance`, and `container`.
This change also adds the `.test` suffix to `test/AndroidManifest.xml`
files where it's missing, because although it's not mentioned in the
Upgrade Assistant error it does cause problems later.
```
> Incorrect package="androidx.media3.database" found in source AndroidManifest.xml: libraries/database/src/test/AndroidManifest.xml.
Setting the namespace via the package attribute in the source AndroidManifest.xml is no longer supported.
Recommendation: remove package="androidx.media3.database" from the source AndroidManifest.xml: libraries/database/src/test/AndroidManifest.xml.
```
Issue: androidx/media#409
PiperOrigin-RevId: 533460180
This allows us to avoid needing a reference to the VideoFrameProcessor, which
can be especially difficult if an App only has a reference to the
VideoFrameProcessor.Factory it passes into Transformer/ExoPlayer.
PiperOrigin-RevId: 533205983
Have the FinalShaderProgramWrapper / VideoFrameProcessor texture
output access textures provided through a texture pool, that
recycles used textures.
Also, add the TexturePool interface to generally re-use textures.
PiperOrigin-RevId: 532754377
Propagate the "end of current stream" signal directly after queueing the
last frame, instead of waiting for the next onReadyToAcceptInputFrame()
call.
PiperOrigin-RevId: 532739462
Allow the VideoFrameProcessor to output multiple textures at a time, so that
lifetime of textures is up to the consumer calling VFP.releaseOutputFrame.
The FinalShaderProgramWrapper also has a new maxCapacity limit added, to ensure
the a reasonable amount of textures is used and avoid using up memory.
PiperOrigin-RevId: 532094256
When exporting compositions with multiple images in a row, transformation could
get stuck if a shader was ready to accept input when end-of-stream was already
signaled and queued from upstream. Fix accounting for the downstream capacity.
Manually tested on concatenations with several images and several videos in a
row, by adding logging and verifying the capacity updates as expected across
edited media item transitions.
PiperOrigin-RevId: 532088793
The output end-of-stream notification from the last shader could theoretically
arrive before the latch for detecting it is created, which might cause waiting
on the latch indefinitely. Create the latch before signaling end of stream so
that it's guaranteed to be set before the end-of-stream signal arrives.
PiperOrigin-RevId: 532056472
For DefaultVideoFrameProcessorVideoFrameRenderingTest: `registerInputStream` sets the textureManager, so reordering makes sure the textureManager is set before you set the frame info. This is important for texture input, where the frame info provides the width and height.
PiperOrigin-RevId: 529753404
This means that comments like `//copybara:media3-only` are now detected
(no space between `//` and `copybara`) which will ensure that lines like
this are correctly transformed for the media3 and exoplayer2 GitHub
repos:
aa4e008014/library/effect/build.gradle (L33)
PiperOrigin-RevId: 527919649
Also make FinalShaderProgramWrapper always receive internal texture.
This means it does not sample from a input texture, and its input color is
always linear, hence the input type does not matter.
PiperOrigin-RevId: 527869045
*** Original commit ***
Effect: glFlush instead of glFinish on tex output
This is much faster (~2-3x) than glFlush. While there's a risk that GL commands
queued to the GL server may not be complete by the time non-GL commands access
the texture, this should be unlikely as we only access the texture from GL.
If we see stability issues in the future, we can reconsider and move this back
to glFinish (or GL synchronization mechanisms like fences, which are more
complex)
***
PiperOrigin-RevId: 527848094
renderOutputFrame actually renders frames to an output surface. We'll soon have
a releaseOutputFrame method, that would release resources associated with an
output time, so rename this to disambiguate the two methods.
Also rename onOutputFrameAvailable to onOutputFrameAvailableForRendering, to
make it clear this is not available for "release"
This change should be a renaming-only change and have no functional differences.
PiperOrigin-RevId: 527844947
This is much faster (~2-3x) than glFlush. While there's a risk that GL commands
queued to the GL server may not be complete by the time non-GL commands access
the texture, this should be unlikely as we only access the texture from GL.
PiperOrigin-RevId: 527641520
Add `VideoFrameProcessor.registerInputStream()` to signal a new type of input.
And `InputHandler.signalEndOfCurrentInputStream()` to signal to `InputHandler`
partial input stream completion.
Fully processed means after FinalShaderProgramWrapper releases the last frame.
PiperOrigin-RevId: 527356646
Allow the VideoFrameProcessor to output to a texture without an output surface.
Tested by updating texture output tests to no longer output to a surface.
PiperOrigin-RevId: 527244605
The only dependencies that are not updated are the ones that need
to be kept in sync with other system (like Android source tree) or
would require a Kotlin dependency in common or exoplayer modules.
As a side effect, some demo apps now need a Kotlin config and some
additional modules require desugaring/multidex logic. To simplify
the setup, the desugaring and multidex steps are added to the common
config.
PiperOrigin-RevId: 527243950
The production code changes are in transformer, but the tests in effect have also been updated to confirm the is no color regression `inputColorInfo.colorTransfer=C.COLOR_TRANSFER_SRGB`
PiperOrigin-RevId: 526950435
Previously, I assumed that SDR contents must be BT709, and HDR contents must be
BT2020. Turns out BT2020 is just wide-gamut, and SDR contents / transfers may be
represented in BT2020 color spaces.
Relax the check, so that we don't throw when valid BT2020 SMPTE 170M contents
are input into effects.
PiperOrigin-RevId: 526668347
Whenever a frame is queued to the shader, it's guaranteed that there will be a
subsequent `onInputFrameProcessed` callback, so we can pass on the
end-of-stream signal there.
PiperOrigin-RevId: 525850141
Creates a way for apps to provide their EGLContext to DefaultVideoFrameProcessor, so that we can attach their context to the one we create. See [the EGL docs for more information about how contexts are shared in GL](https://registry.khronos.org/EGL/sdk/docs/man/html/eglCreateContext.xhtml)
PiperOrigin-RevId: 525708652