On Samsung S21 with light theme the debug labels weren't showing up because the player view was visible (with a black background) while the transformation was in progress, matching the debug label text color. Hide the player view until the transformation is complete to fix this.
Also tweak the layout slightly to add space between the card border and the labels.
#mse-bug-week
PiperOrigin-RevId: 428455824
Tested by confirming transformations still work and write to a output file in a
scoped-storage directory on a:
* Nexus 6P API 23 emulator
* Google Pixel 4 API 31 physical device
PiperOrigin-RevId: 425644266
- Add a checkbox in the demo app to enable experimental HDR editing.
- Add an `experimental_` method to `TransformationRequest` to enable HDR editing.
- Add fragment/vertex shaders for the experimental HDR pipeline. The main difference compared to the existing shaders is that we sample from the decoder in YUV rather than RGB (because the YUV -> RGB conversion in the graphics driver is not precisely defined, so we need to do this to get consistent results), which requires the use of ES 3, and then do a crude YUV -> RGB conversion in the shader (ignoring the input color primaries for now).
- When HDR editing is enabled, we force using `FrameEditor` (no passthrough) to avoid the need to select another edit operation, and use the new shaders. The `EGLContext` and `EGLSurface` also need to be set up differently for this path.
PiperOrigin-RevId: 425570639