Also update names of implementations to match design doc.
In follow-ups, SingleFrameGlTextureProcessor will become
an abstract implementation of a new GlTextureProcessor
interface.
Texture processor makes sense as it processes OpenGL textures.
The term frame processor will be used for something else in
follow-ups.
PiperOrigin-RevId: 451142085
There is a problem with the ImageReader formats used by the
SSIM helper that only occurs for Nexus 5 API 21, so as a workaround
we can skip the SSIM calculation on Nexus 5 API 21.
This skips just the SSIM calculation (by setting the value to
1.0 instead and logging). The tests still run when SSIM is skipped
so that we can detect other failures.
PiperOrigin-RevId: 450903183
The debug surface view's output surface can become invalid during a transformation due to the parent activity pausing, for example. This can currently cause a crash when backing out of the `TransformerActivity` in the demo because the surface can be destroyed before the transformer has fully canceled.
Also clarify naming of the outputSurface and inline the private method that created `EGLSurface`s (it was shorter after removing the debug preview).
PiperOrigin-RevId: 449963440
The old reference was just for prototyping HDR. The new reference is for planned work to use the correct formats for input and output for HDR editing in GL.
PiperOrigin-RevId: 449211792
When using a MatrixTransformationFrameProcessor per transformation
matrix, each frame processor's shader applies the matrix to the
vertices and clips the result to the NDC range when drawing the
output frame.
This change combines consecutive MatrixTransformations into a single
MatrixTransformationFrameProcessor by multiplying the individual
matrices while updating and clipping the visible polygon after
each matrix and mapping the resulting visible polygon back to the
input space so that its vertices and the combined transformation
matrix can be used in the shader.
PiperOrigin-RevId: 448521068
This listener replaces
FrameProcessorChain#getAndRethrowBackgroundExceptions.
The listener uses a new exception type FrameProcessingException
separate from TransformationException as the frame processing
components will be made reusable outside of transformer soon.
PiperOrigin-RevId: 447455746
This constant is used for https://docs.gl/es2/glVertexAttribPointer
which takes the number of components per generic vertex attribute
(meaning the size of the individual coordinate vectors here) not the
number of attributes (the number of vertices that the old constant
name referred to).
PiperOrigin-RevId: 447427241
We won't try to provide/rethrow helpful error messages that are already
provided by GL, as this sort of task would expand into writing a GL verifier.
A Gl verifier is unnecessarily complex for minimal payoff, especially as Apps
expected to read GL error messages would mostly be those writing custom
GlFrameProcessors, who should be already be familiar with reading GL error
messages anyways.
PiperOrigin-RevId: 446950837
ScaleToFitFrameProcessor, PresentationFrameProcessor,
and EncoderCompatibilityFrameProcessor now each implement
MatrixTransformation instead of wrapping
MatrixTransformationFrameProcessor.
PiperOrigin-RevId: 446480286
This change splits AdvancedFrameProcessor into 4 files:
- MatrixTransformationFrameProcessor for the GlFrameProcessor
implementation
- MatrixTransformation and GlMatrixTransformation for the GlEffect
specification
- MatrixUtils for the static matrix helpers
PiperOrigin-RevId: 446236384
Also add warning for what can happen if this is ignored.
Previously the return value was overridden by setOutputSurface, now
setOutputSurface only overrides the values using internally.
PiperOrigin-RevId: 445377036
To ensure frame processor operations operate on square pixels,
make the frame taller or wider for non-square input pixels.
In addition to automated tests, this was tested by changing the
inputFormat.pixelWidthHeightRatio in the TransformerVideoRenderer.
PiperOrigin-RevId: 444553517
This allows the actual bitmap to be saved, even if output
dimensions are different than expected. Otherwise, differing
output dimensions would throw an exception, preventing the bitmap
from being saved.
PiperOrigin-RevId: 444512210
The last frame processor could use a different drawing command
than a four vertex triangle strip. So we need call its drawing
method again instead of assuming the shape.
PiperOrigin-RevId: 444217274
Avoid no-op FrameProcessors in VideoTranscodingSamplePipeline, to avoid
creating resources for and executing GL for a no-op vertex+fragment shader.
EncoderCompatibilityFrameProcessor will still always be exercised.
PiperOrigin-RevId: 443675833
This test should run on all devices from API 21 (the media uses Baseline
profile level 3.0 H.264) to give us coverage of the full pipeline (forcing
re-encoding) and SSIM calculation on all devices.
PiperOrigin-RevId: 443650002
Split rotationDegrees changes to EncoderCompatibilityFrameProcessor, a new
FrameProcessor.
This removes automatic rotationDegrees adjustments from Presentation, which
allows Presentation to be used for changes before the end of a
FrameProcessorChain pipeline.
PiperOrigin-RevId: 443387226
The issue with decoding getting stuck is still reproducible on `samsung/beyond1lteeea/beyond1:12/SP1A.210812.016/G973FXXUEGULB:user/release-keys`.
PiperOrigin-RevId: 443368546
Some devices under report their resolution support, like 2144 for 2160 in
H265, 1072 for 1080 in H264. This CL only takes care of these two cases,
- reporting 1920x1080 is supported when the device reports 1920x1072, and
- reporting 3840x2160 is supported when the device reports 3840x2144
PiperOrigin-RevId: 443095042
This is safer because it will prevent any future problems with
creating a new FrameProcessorChain before the previous one has
completed its async release.
From [eglDestroyContext documentation](https://www.khronos.org/registry/EGL/sdk/docs/man/html/eglDestroyContext.xhtml):
"If the EGL rendering context is not current to any thread,
eglDestroyContext destroys it immediately."
The context isn't current to any thread here because GlUtil calls
eglMakeCurrent with EGL_NO_CONTEXT before calling eglDestroyContext.
So everthing should be released once the FrameProcessorChain's
release task terminates.
PiperOrigin-RevId: 442807484
* Group what's now many related test PNGs by moving them to their own directory.
* Move bitmap references to files where they're used, as each bitmap is only
used once each, except the original bitmap.
PiperOrigin-RevId: 441485489