Pause and resume GLSurfaceView instances in player views
This is the right thing to do, as per the GLSurfaceView documentation. This adds (previously omitted) calls to VideoDecoderGLSurfaceView. PiperOrigin-RevId: 368202523
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@ -25,6 +25,7 @@ import android.graphics.Matrix;
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import android.graphics.RectF;
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import android.graphics.drawable.BitmapDrawable;
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import android.graphics.drawable.Drawable;
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import android.opengl.GLSurfaceView;
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import android.os.Looper;
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import android.util.AttributeSet;
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import android.view.KeyEvent;
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@ -1151,28 +1152,28 @@ public class PlayerView extends FrameLayout implements AdViewProvider {
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}
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/**
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* Should be called when the player is visible to the user and if {@code surface_type} is {@code
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* spherical_gl_surface_view}. It is the counterpart to {@link #onPause()}.
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* Should be called when the player is visible to the user, if the {@code surface_type} extends
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* {@link GLSurfaceView}. It is the counterpart to {@link #onPause()}.
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*
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* <p>This method should typically be called in {@code Activity.onStart()}, or {@code
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* Activity.onResume()} for API versions <= 23.
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*/
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public void onResume() {
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if (surfaceView instanceof SphericalGLSurfaceView) {
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((SphericalGLSurfaceView) surfaceView).onResume();
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if (surfaceView instanceof GLSurfaceView) {
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((GLSurfaceView) surfaceView).onResume();
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}
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}
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/**
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* Should be called when the player is no longer visible to the user and if {@code surface_type}
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* is {@code spherical_gl_surface_view}. It is the counterpart to {@link #onResume()}.
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* Should be called when the player is no longer visible to the user, if the {@code surface_type}
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* extends {@link GLSurfaceView}. It is the counterpart to {@link #onResume()}.
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*
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* <p>This method should typically be called in {@code Activity.onStop()}, or {@code
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* Activity.onPause()} for API versions <= 23.
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*/
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public void onPause() {
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if (surfaceView instanceof SphericalGLSurfaceView) {
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((SphericalGLSurfaceView) surfaceView).onPause();
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if (surfaceView instanceof GLSurfaceView) {
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((GLSurfaceView) surfaceView).onPause();
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}
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}
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@ -27,6 +27,7 @@ import android.graphics.Matrix;
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import android.graphics.RectF;
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import android.graphics.drawable.BitmapDrawable;
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import android.graphics.drawable.Drawable;
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import android.opengl.GLSurfaceView;
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import android.os.Looper;
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import android.util.AttributeSet;
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import android.view.KeyEvent;
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@ -1169,28 +1170,28 @@ public class StyledPlayerView extends FrameLayout implements AdViewProvider {
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}
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/**
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* Should be called when the player is visible to the user and if {@code surface_type} is {@code
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* spherical_gl_surface_view}. It is the counterpart to {@link #onPause()}.
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* Should be called when the player is visible to the user, if the {@code surface_type} extends
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* {@link GLSurfaceView}. It is the counterpart to {@link #onPause()}.
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*
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* <p>This method should typically be called in {@code Activity.onStart()}, or {@code
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* Activity.onResume()} for API versions <= 23.
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*/
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public void onResume() {
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if (surfaceView instanceof SphericalGLSurfaceView) {
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((SphericalGLSurfaceView) surfaceView).onResume();
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if (surfaceView instanceof GLSurfaceView) {
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((GLSurfaceView) surfaceView).onResume();
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}
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}
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/**
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* Should be called when the player is no longer visible to the user and if {@code surface_type}
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* is {@code spherical_gl_surface_view}. It is the counterpart to {@link #onResume()}.
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* Should be called when the player is no longer visible to the user, if the {@code surface_type}
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* extends {@link GLSurfaceView}. It is the counterpart to {@link #onResume()}.
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*
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* <p>This method should typically be called in {@code Activity.onStop()}, or {@code
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* Activity.onPause()} for API versions <= 23.
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*/
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public void onPause() {
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if (surfaceView instanceof SphericalGLSurfaceView) {
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((SphericalGLSurfaceView) surfaceView).onPause();
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if (surfaceView instanceof GLSurfaceView) {
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((GLSurfaceView) surfaceView).onPause();
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}
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}
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