Remove possibly retained bitmap reference
PiperOrigin-RevId: 580579054
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@ -229,6 +229,8 @@ public final class DefaultVideoFrameProcessorPixelTest {
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.setEffects(NO_OP_EFFECT)
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.build();
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Bitmap originalBitmap = readBitmap(IMAGE_JPG_ASSET_PATH);
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// VideoFrameProcessor recycles the original bitmap so it cannot be used for comparison.
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Bitmap expectedBitmap = originalBitmap.copy(Bitmap.Config.ARGB_8888, /* isMutable= */ false);
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videoFrameProcessorTestRunner.queueInputBitmap(
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originalBitmap, C.MICROS_PER_SECOND, /* offsetToAddUs= */ 0L, /* frameRate= */ 1);
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@ -237,7 +239,7 @@ public final class DefaultVideoFrameProcessorPixelTest {
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// TODO(b/207848601): Switch to using proper tooling for testing against golden data.
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float averagePixelAbsoluteDifference =
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getBitmapAveragePixelAbsoluteDifferenceArgb8888(originalBitmap, actualBitmap, testId);
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getBitmapAveragePixelAbsoluteDifferenceArgb8888(expectedBitmap, actualBitmap, testId);
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assertThat(averagePixelAbsoluteDifference).isAtMost(MAXIMUM_AVERAGE_PIXEL_ABSOLUTE_DIFFERENCE);
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}
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@ -53,9 +53,11 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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private @MonotonicNonNull GlTextureInfo currentGlTextureInfo;
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private int downstreamShaderProgramCapacity;
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// TODO - b/262693274: Support HDR. Currently this variable is not used and will trigger error
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// prone warning.
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// TODO - b/262693274: Support HDR.
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@SuppressWarnings({"UnusedVariable", "FieldCanBeLocal"})
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private boolean useHdr;
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private boolean currentInputStreamEnded;
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private boolean isNextFrameInTexture;
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@ -127,6 +129,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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if (currentGlTextureInfo != null) {
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currentGlTextureInfo.release();
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}
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pendingBitmaps.clear();
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});
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}
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@ -174,7 +177,8 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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if (!currentBitmapInfo.inStreamOffsetsUs.hasNext()) {
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isNextFrameInTexture = false;
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pendingBitmaps.remove();
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BitmapFrameSequenceInfo finishedBitmapInfo = pendingBitmaps.remove();
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finishedBitmapInfo.bitmap.recycle();
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if (pendingBitmaps.isEmpty() && currentInputStreamEnded) {
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// Only signal end of stream after all pending bitmaps are processed.
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shaderProgram.signalEndOfCurrentInputStream();
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