Ensure changes are reflected into attrs
PiperOrigin-RevId: 222628386
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@ -241,11 +241,7 @@ import java.util.List;
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*/
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public class PlayerView extends FrameLayout {
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private static final int SURFACE_TYPE_NONE = 0;
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private static final int SURFACE_TYPE_SURFACE_VIEW = 1;
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private static final int SURFACE_TYPE_TEXTURE_VIEW = 2;
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private static final int SURFACE_TYPE_MONO360_VIEW = 3;
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// LINT.IfChange
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/**
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* Determines when the buffering view is shown. One of {@link #SHOW_BUFFERING_NEVER}, {@link
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* #SHOW_BUFFERING_WHEN_PLAYING} or {@link #SHOW_BUFFERING_ALWAYS}.
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@ -266,6 +262,14 @@ public class PlayerView extends FrameLayout {
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* buffering} state.
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*/
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public static final int SHOW_BUFFERING_ALWAYS = 2;
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// LINT.ThenChange(../../../../../../res/values/attrs.xml)
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// LINT.IfChange
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private static final int SURFACE_TYPE_NONE = 0;
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private static final int SURFACE_TYPE_SURFACE_VIEW = 1;
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private static final int SURFACE_TYPE_TEXTURE_VIEW = 2;
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private static final int SURFACE_TYPE_MONO360_VIEW = 3;
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// LINT.ThenChange(../../../../../../res/values/attrs.xml)
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private final AspectRatioFrameLayout contentFrame;
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private final View shutterView;
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