Ensure changes are reflected into attrs

PiperOrigin-RevId: 222628386
This commit is contained in:
olly 2018-11-23 16:20:18 +00:00 committed by Oliver Woodman
parent d3095cccfe
commit ea8696d820

View File

@ -241,11 +241,7 @@ import java.util.List;
*/
public class PlayerView extends FrameLayout {
private static final int SURFACE_TYPE_NONE = 0;
private static final int SURFACE_TYPE_SURFACE_VIEW = 1;
private static final int SURFACE_TYPE_TEXTURE_VIEW = 2;
private static final int SURFACE_TYPE_MONO360_VIEW = 3;
// LINT.IfChange
/**
* Determines when the buffering view is shown. One of {@link #SHOW_BUFFERING_NEVER}, {@link
* #SHOW_BUFFERING_WHEN_PLAYING} or {@link #SHOW_BUFFERING_ALWAYS}.
@ -266,6 +262,14 @@ public class PlayerView extends FrameLayout {
* buffering} state.
*/
public static final int SHOW_BUFFERING_ALWAYS = 2;
// LINT.ThenChange(../../../../../../res/values/attrs.xml)
// LINT.IfChange
private static final int SURFACE_TYPE_NONE = 0;
private static final int SURFACE_TYPE_SURFACE_VIEW = 1;
private static final int SURFACE_TYPE_TEXTURE_VIEW = 2;
private static final int SURFACE_TYPE_MONO360_VIEW = 3;
// LINT.ThenChange(../../../../../../res/values/attrs.xml)
private final AspectRatioFrameLayout contentFrame;
private final View shutterView;