Fix initialization of media pipe processors with assets
PiperOrigin-RevId: 449221156
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@ -29,6 +29,7 @@ import androidx.media3.common.util.LibraryLoader;
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import androidx.media3.transformer.FrameProcessingException;
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import androidx.media3.transformer.GlFrameProcessor;
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import com.google.mediapipe.components.FrameProcessor;
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import com.google.mediapipe.framework.AndroidAssetUtil;
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import com.google.mediapipe.framework.AppTextureFrame;
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import com.google.mediapipe.framework.TextureFrame;
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import com.google.mediapipe.glutil.EglManager;
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@ -89,6 +90,8 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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this.inputHeight = inputHeight;
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glProgram = new GlProgram(context, COPY_VERTEX_SHADER_NAME, COPY_FRAGMENT_SHADER_NAME);
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AndroidAssetUtil.initializeNativeAssetManager(context);
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EglManager eglManager = new EglManager(EGL14.eglGetCurrentContext());
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frameProcessor =
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new FrameProcessor(
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