Make play/pause button to reflect getPlayWhenReady state

Previously, it refelects isPlaying() and it makes the button to seem
unresponsive when playback error occurs.

PiperOrigin-RevId: 326396570
This commit is contained in:
insun 2020-08-13 08:33:34 +01:00 committed by kim-vde
parent 501f464217
commit cda35f6677

View File

@ -1098,7 +1098,7 @@ public class StyledPlayerControlView extends FrameLayout {
return;
}
if (playPauseButton != null) {
if (player != null && player.isPlaying()) {
if (player != null && player.getPlayWhenReady()) {
((ImageView) playPauseButton)
.setImageDrawable(resources.getDrawable(R.drawable.exo_styled_controls_pause));
playPauseButton.setContentDescription(
@ -1811,7 +1811,7 @@ public class StyledPlayerControlView extends FrameLayout {
} else if (player.getPlaybackState() == Player.STATE_ENDED) {
seekTo(player, player.getCurrentWindowIndex(), C.TIME_UNSET);
}
controlDispatcher.dispatchSetPlayWhenReady(player, !player.isPlaying());
controlDispatcher.dispatchSetPlayWhenReady(player, !player.getPlayWhenReady());
} else if (repeatToggleButton == view) {
controlDispatcher.dispatchSetRepeatMode(
player, RepeatModeUtil.getNextRepeatMode(player.getRepeatMode(), repeatToggleModes));