GL: Use GLES20.GL_FALSE and GL_TRUE instead of hardcoded value.

PiperOrigin-RevId: 616759833
This commit is contained in:
huangdarwin 2024-03-18 02:32:45 -07:00 committed by Copybara-Service
parent d269b93755
commit cbc654a721

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@ -15,6 +15,8 @@
*/
package androidx.media3.effect;
import static android.opengl.GLES20.GL_FALSE;
import static android.opengl.GLES20.GL_TRUE;
import static androidx.media3.common.VideoFrameProcessor.INPUT_TYPE_BITMAP;
import static androidx.media3.common.util.Assertions.checkArgument;
import static androidx.media3.common.util.Assertions.checkState;
@ -105,9 +107,6 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
1.6853f, -0.6530f, 0.0000f,
};
private static final int GL_FALSE = 0;
private static final int GL_TRUE = 1;
private final GlProgram glProgram;
/** The {@link MatrixTransformation MatrixTransformations} to apply. */