Improve Player next/previous documentation
#exofixit Issue: #5602 PiperOrigin-RevId: 344093622
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@ -867,15 +867,21 @@ public interface Player {
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@IntDef({REPEAT_MODE_OFF, REPEAT_MODE_ONE, REPEAT_MODE_ALL})
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@interface RepeatMode {}
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/**
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* Normal playback without repetition.
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* Normal playback without repetition. "Previous" and "Next" actions move to the previous and next
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* windows respectively, and do nothing when there is no previous or next window to move to.
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*/
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int REPEAT_MODE_OFF = 0;
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/**
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* "Repeat One" mode to repeat the currently playing window infinitely.
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* Repeats the currently playing window infinitely during ongoing playback. "Previous" and "Next"
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* actions behave as they do in {@link #REPEAT_MODE_OFF}, moving to the previous and next windows
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* respectively, and doing nothing when there is no previous or next window to move to.
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*/
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int REPEAT_MODE_ONE = 1;
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/**
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* "Repeat All" mode to repeat the entire timeline infinitely.
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* Repeats the entire timeline infinitely. "Previous" and "Next" actions behave as they do in
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* {@link #REPEAT_MODE_OFF}, but with looping at the ends so that "Previous" when playing the
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* first window will move to the last window, and "Next" when playing the last window will move to
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* the first window.
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*/
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int REPEAT_MODE_ALL = 2;
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@ -1328,26 +1334,41 @@ public interface Player {
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/**
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* Returns whether a previous window exists, which may depend on the current repeat mode and
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* whether shuffle mode is enabled.
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*
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* <p>Note: When the repeat mode is {@link #REPEAT_MODE_ONE}, this method behaves the same as when
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* the current repeat mode is {@link #REPEAT_MODE_OFF}. See {@link #REPEAT_MODE_ONE} for more
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* details.
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*/
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boolean hasPrevious();
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/**
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* Seeks to the default position of the previous window in the timeline, which may depend on the
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* current repeat mode and whether shuffle mode is enabled. Does nothing if {@link #hasPrevious()}
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* is {@code false}.
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* Seeks to the default position of the previous window, which may depend on the current repeat
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* mode and whether shuffle mode is enabled. Does nothing if {@link #hasPrevious()} is {@code
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* false}.
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*
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* <p>Note: When the repeat mode is {@link #REPEAT_MODE_ONE}, this method behaves the same as when
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* the current repeat mode is {@link #REPEAT_MODE_OFF}. See {@link #REPEAT_MODE_ONE} for more
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* details.
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*/
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void previous();
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/**
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* Returns whether a next window exists, which may depend on the current repeat mode and whether
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* shuffle mode is enabled.
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*
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* <p>Note: When the repeat mode is {@link #REPEAT_MODE_ONE}, this method behaves the same as when
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* the current repeat mode is {@link #REPEAT_MODE_OFF}. See {@link #REPEAT_MODE_ONE} for more
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* details.
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*/
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boolean hasNext();
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/**
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* Seeks to the default position of the next window in the timeline, which may depend on the
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* current repeat mode and whether shuffle mode is enabled. Does nothing if {@link #hasNext()} is
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* {@code false}.
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* Seeks to the default position of the next window, which may depend on the current repeat mode
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* and whether shuffle mode is enabled. Does nothing if {@link #hasNext()} is {@code false}.
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*
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* <p>Note: When the repeat mode is {@link #REPEAT_MODE_ONE}, this method behaves the same as when
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* the current repeat mode is {@link #REPEAT_MODE_OFF}. See {@link #REPEAT_MODE_ONE} for more
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* details.
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*/
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void next();
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@ -1465,18 +1486,24 @@ public interface Player {
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int getCurrentWindowIndex();
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/**
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* Returns the index of the next timeline window to be played, which may depend on the current
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* repeat mode and whether shuffle mode is enabled. Returns {@link C#INDEX_UNSET} if the window
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* currently being played is the last window or if the {@link #getCurrentTimeline() current
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* timeline} is empty.
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* Returns the index of the window that will be played if {@link #next()} is called, which may
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* depend on the current repeat mode and whether shuffle mode is enabled. Returns {@link
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* C#INDEX_UNSET} if {@link #hasNext()} is {@code false}.
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*
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* <p>Note: When the repeat mode is {@link #REPEAT_MODE_ONE}, this method behaves the same as when
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* the current repeat mode is {@link #REPEAT_MODE_OFF}. See {@link #REPEAT_MODE_ONE} for more
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* details.
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*/
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int getNextWindowIndex();
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/**
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* Returns the index of the previous timeline window to be played, which may depend on the current
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* repeat mode and whether shuffle mode is enabled. Returns {@link C#INDEX_UNSET} if the window
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* currently being played is the first window or if the {@link #getCurrentTimeline() current
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* timeline} is empty.
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* Returns the index of the window that will be played if {@link #previous()} is called, which may
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* depend on the current repeat mode and whether shuffle mode is enabled. Returns {@link
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* C#INDEX_UNSET} if {@link #hasPrevious()} is {@code false}.
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*
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* <p>Note: When the repeat mode is {@link #REPEAT_MODE_ONE}, this method behaves the same as when
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* the current repeat mode is {@link #REPEAT_MODE_OFF}. See {@link #REPEAT_MODE_ONE} for more
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* details.
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*/
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int getPreviousWindowIndex();
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