Effect: Clarify OpenGL configuration.
This information may be needed for applications to create their own OpenGL contexts and textures passed into or interacting with Effects. PiperOrigin-RevId: 504342258
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@ -24,6 +24,8 @@ import android.content.Context;
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import android.graphics.SurfaceTexture;
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import android.opengl.EGLContext;
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import android.opengl.EGLDisplay;
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import android.opengl.GLES20;
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import android.opengl.GLES30;
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import android.view.Surface;
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import androidx.annotation.Nullable;
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import androidx.annotation.VisibleForTesting;
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@ -75,6 +77,14 @@ public final class GlEffectsFrameProcessor implements FrameProcessor {
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* outputColorInfo}'s {@link ColorInfo#colorRange} values are currently ignored, in favor of
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* {@code null} and {@link C#COLOR_RANGE_FULL}, respectively.
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*
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* <p>The OpenGL context will use OpenGL version {@code 3}, and textures will be {@link
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* GLES30#GL_RGBA16F} and {@link GLES30#GL_HALF_FLOAT} if {@code inputColorInfo} or {@code
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* outputColorInfo} {@linkplain ColorInfo#isTransferHdr} are HDR}, and OpenGL version {@code 2}
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* with {@link GLES20#GL_RGBA} and {@link GLES20#GL_UNSIGNED_BYTE} otherwise. It will be
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* configured with {@link GlUtil#EGL_CONFIG_ATTRIBUTES_RGBA_1010102} if {@code outputColorInfo}
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* {@linkplain ColorInfo#isTransferHdr is HDR}, and {@link
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* GlUtil#EGL_CONFIG_ATTRIBUTES_RGBA_8888} otherwise.
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*
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* <p>Pass a {@link MoreExecutors#directExecutor() direct listenerExecutor} if invoking the
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* {@code listener} on {@link GlEffectsFrameProcessor}'s internal thread is desired.
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*/
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