Update stale bug reference.

The old reference was just for prototyping HDR. The new reference is for planned work to use the correct formats for input and output for HDR editing in GL.

PiperOrigin-RevId: 449211792
This commit is contained in:
andrewlewis 2022-05-17 15:08:54 +01:00 committed by Ian Baker
parent 578afa883d
commit b2f46fabf7

View File

@ -159,7 +159,7 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
GlUtil.focusEglSurface(
eglDisplay, eglContext, EGL14.EGL_NO_SURFACE, /* width= */ 1, /* height= */ 1);
} else if (enableExperimentalHdrEditing) {
// TODO(b/209404935): Don't assume BT.2020 PQ input/output.
// TODO(b/227624622): Don't assume BT.2020 PQ input/output.
GlUtil.focusPlaceholderEglSurfaceBt2020Pq(eglContext, eglDisplay);
} else {
GlUtil.focusPlaceholderEglSurface(eglContext, eglDisplay);
@ -467,7 +467,7 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
checkStateNotNull(eglDisplay);
if (enableExperimentalHdrEditing) {
// TODO(b/209404935): Don't assume BT.2020 PQ input/output.
// TODO(b/227624622): Don't assume BT.2020 PQ input/output.
eglSurface = GlUtil.getEglSurfaceBt2020Pq(eglDisplay, outputSurface);
if (debugSurfaceView != null) {
debugPreviewEglSurface =