Fix name for FrameCacheGlShaderProgram
This implements `GlShaderProgram` (and is GL-specific). PiperOrigin-RevId: 513528160
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@ -52,6 +52,6 @@ public final class FrameCache implements GlEffect {
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@Override
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public GlShaderProgram toGlShaderProgram(Context context, boolean useHdr)
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throws VideoFrameProcessingException {
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return new FrameCacheShaderProgram(context, capacity, useHdr);
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return new FrameCacheGlShaderProgram(context, capacity, useHdr);
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}
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}
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@ -35,7 +35,7 @@ import java.util.concurrent.Executor;
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*
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* <p>Implements {@link FrameCache}.
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*/
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/* package */ final class FrameCacheShaderProgram implements GlShaderProgram {
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/* package */ final class FrameCacheGlShaderProgram implements GlShaderProgram {
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private static final String VERTEX_SHADER_TRANSFORMATION_ES2_PATH =
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"shaders/vertex_shader_transformation_es2.glsl";
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private static final String FRAGMENT_SHADER_TRANSFORMATION_ES2_PATH =
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@ -53,7 +53,7 @@ import java.util.concurrent.Executor;
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private Executor errorListenerExecutor;
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/** Creates a new instance. */
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public FrameCacheShaderProgram(Context context, int capacity, boolean useHdr)
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public FrameCacheGlShaderProgram(Context context, int capacity, boolean useHdr)
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throws VideoFrameProcessingException {
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freeOutputTextures = new ArrayDeque<>();
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inUseOutputTextures = new ArrayDeque<>();
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