Effect: Make TexturePool and use in FinalWrapper.
Have the FinalShaderProgramWrapper / VideoFrameProcessor texture output access textures provided through a texture pool, that recycles used textures. Also, add the TexturePool interface to generally re-use textures. PiperOrigin-RevId: 532754377
This commit is contained in:
parent
e0d6f67dd9
commit
94efcd7917
@ -20,6 +20,7 @@ import androidx.media3.common.util.UnstableApi;
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/** Contains information describing an OpenGL texture. */
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@UnstableApi
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public final class GlTextureInfo {
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// TODO: b/262694346 - Add a release() method for GlTextureInfo.
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/** A {@link GlTextureInfo} instance with all fields unset. */
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public static final GlTextureInfo UNSET =
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@ -558,8 +558,8 @@ public final class GlUtil {
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*
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* @param width The width of the new texture in pixels.
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* @param height The height of the new texture in pixels.
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* @param useHighPrecisionColorComponents If {@code false}, uses 8-bit unsigned bytes. If {@code
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* true}, use 16-bit (half-precision) floating-point.
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* @param useHighPrecisionColorComponents If {@code false}, uses colors with 8-bit unsigned bytes.
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* If {@code true}, use 16-bit (half-precision) floating-point.
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* @throws GlException If the texture allocation fails.
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* @return The texture identifier for the newly-allocated texture.
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*/
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@ -24,10 +24,7 @@ import androidx.media3.common.VideoFrameProcessingException;
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import androidx.media3.common.util.GlUtil;
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import androidx.media3.common.util.Size;
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import androidx.media3.common.util.UnstableApi;
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import com.google.common.collect.Iterables;
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import com.google.common.util.concurrent.MoreExecutors;
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import java.util.ArrayDeque;
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import java.util.Iterator;
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import java.util.NoSuchElementException;
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import java.util.concurrent.Executor;
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@ -47,13 +44,7 @@ import java.util.concurrent.Executor;
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*/
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@UnstableApi
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public abstract class BaseGlShaderProgram implements GlShaderProgram {
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private final ArrayDeque<GlTextureInfo> freeOutputTextures;
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private final ArrayDeque<GlTextureInfo> inUseOutputTextures;
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private final int texturePoolCapacity;
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private final boolean useHdr;
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private GlObjectsProvider glObjectsProvider;
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private final TexturePool outputTexturePool;
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protected InputListener inputListener;
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private OutputListener outputListener;
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private ErrorListener errorListener;
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@ -69,11 +60,8 @@ public abstract class BaseGlShaderProgram implements GlShaderProgram {
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* texture cache, the size should be the number of textures to cache.
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*/
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public BaseGlShaderProgram(boolean useHdr, int texturePoolCapacity) {
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freeOutputTextures = new ArrayDeque<>(texturePoolCapacity);
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inUseOutputTextures = new ArrayDeque<>(texturePoolCapacity);
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this.useHdr = useHdr;
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this.texturePoolCapacity = texturePoolCapacity;
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glObjectsProvider = GlObjectsProvider.DEFAULT;
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outputTexturePool =
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new TexturePool(/* useHighPrecisionColorComponents= */ useHdr, texturePoolCapacity);
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inputListener = new InputListener() {};
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outputListener = new OutputListener() {};
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errorListener = (frameProcessingException) -> {};
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@ -114,15 +102,7 @@ public abstract class BaseGlShaderProgram implements GlShaderProgram {
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@Override
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public void setInputListener(InputListener inputListener) {
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this.inputListener = inputListener;
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int numberOfFreeFramesToNotify;
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if (getIteratorToAllTextures().hasNext()) {
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// The frame buffers have already been allocated.
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numberOfFreeFramesToNotify = freeOutputTextures.size();
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} else {
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// Defer frame buffer allocation to when queueing input frames.
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numberOfFreeFramesToNotify = texturePoolCapacity;
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}
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for (int i = 0; i < numberOfFreeFramesToNotify; i++) {
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for (int i = 0; i < outputTexturePool.freeTextureCount(); i++) {
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inputListener.onReadyToAcceptInputFrame();
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}
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}
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@ -143,22 +123,19 @@ public abstract class BaseGlShaderProgram implements GlShaderProgram {
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checkState(
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!frameProcessingStarted,
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"The GlObjectsProvider cannot be set after frame processing has started.");
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this.glObjectsProvider = glObjectsProvider;
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outputTexturePool.setGlObjectsProvider(glObjectsProvider);
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}
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@Override
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public void queueInputFrame(GlTextureInfo inputTexture, long presentationTimeUs) {
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try {
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configureAllOutputTextures(inputTexture.width, inputTexture.height);
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checkState(
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!freeOutputTextures.isEmpty(),
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"The GlShaderProgram does not currently accept input frames. Release prior output frames"
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+ " first.");
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Size outputTextureSize = configure(inputTexture.width, inputTexture.height);
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outputTexturePool.ensureConfigured(
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outputTextureSize.getWidth(), outputTextureSize.getHeight());
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frameProcessingStarted = true;
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// Focus on the next free buffer.
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GlTextureInfo outputTexture = freeOutputTextures.remove();
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inUseOutputTextures.add(outputTexture);
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GlTextureInfo outputTexture = outputTexturePool.useTexture();
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// Copy frame to fbo.
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GlUtil.focusFramebufferUsingCurrentContext(
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@ -176,9 +153,7 @@ public abstract class BaseGlShaderProgram implements GlShaderProgram {
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@Override
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public void releaseOutputFrame(GlTextureInfo outputTexture) {
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frameProcessingStarted = true;
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checkState(inUseOutputTextures.contains(outputTexture));
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inUseOutputTextures.remove(outputTexture);
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freeOutputTextures.add(outputTexture);
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outputTexturePool.freeTexture(outputTexture);
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inputListener.onReadyToAcceptInputFrame();
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}
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@ -192,10 +167,9 @@ public abstract class BaseGlShaderProgram implements GlShaderProgram {
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@CallSuper
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public void flush() {
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frameProcessingStarted = true;
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freeOutputTextures.addAll(inUseOutputTextures);
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inUseOutputTextures.clear();
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outputTexturePool.freeAllTextures();
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inputListener.onFlush();
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for (int i = 0; i < freeOutputTextures.size(); i++) {
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for (int i = 0; i < outputTexturePool.capacity(); i++) {
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inputListener.onReadyToAcceptInputFrame();
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}
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}
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@ -205,52 +179,9 @@ public abstract class BaseGlShaderProgram implements GlShaderProgram {
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public void release() throws VideoFrameProcessingException {
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frameProcessingStarted = true;
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try {
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deleteAllOutputTextures();
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outputTexturePool.deleteAllTextures();
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} catch (GlUtil.GlException e) {
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throw new VideoFrameProcessingException(e);
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}
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}
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private void configureAllOutputTextures(int inputWidth, int inputHeight)
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throws GlUtil.GlException, VideoFrameProcessingException {
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Iterator<GlTextureInfo> allTextures = getIteratorToAllTextures();
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if (!allTextures.hasNext()) {
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createAllOutputTextures(inputWidth, inputHeight);
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return;
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}
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GlTextureInfo outputGlTextureInfo = allTextures.next();
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if (outputGlTextureInfo.width != inputWidth || outputGlTextureInfo.height != inputHeight) {
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deleteAllOutputTextures();
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createAllOutputTextures(inputWidth, inputHeight);
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}
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}
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private void createAllOutputTextures(int width, int height)
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throws GlUtil.GlException, VideoFrameProcessingException {
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checkState(freeOutputTextures.isEmpty());
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checkState(inUseOutputTextures.isEmpty());
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Size outputSize = configure(width, height);
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for (int i = 0; i < texturePoolCapacity; i++) {
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int outputTexId = GlUtil.createTexture(outputSize.getWidth(), outputSize.getHeight(), useHdr);
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GlTextureInfo outputTexture =
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glObjectsProvider.createBuffersForTexture(
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outputTexId, outputSize.getWidth(), outputSize.getHeight());
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freeOutputTextures.add(outputTexture);
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}
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}
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private void deleteAllOutputTextures() throws GlUtil.GlException {
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Iterator<GlTextureInfo> allTextures = getIteratorToAllTextures();
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while (allTextures.hasNext()) {
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GlTextureInfo textureInfo = allTextures.next();
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GlUtil.deleteTexture(textureInfo.texId);
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GlUtil.deleteFbo(textureInfo.fboId);
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}
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freeOutputTextures.clear();
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inUseOutputTextures.clear();
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}
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private Iterator<GlTextureInfo> getIteratorToAllTextures() {
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return Iterables.concat(freeOutputTextures, inUseOutputTextures).iterator();
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}
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}
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@ -44,6 +44,7 @@ import androidx.media3.common.util.Log;
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import androidx.media3.common.util.Size;
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import androidx.media3.common.util.Util;
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import com.google.common.collect.ImmutableList;
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import java.util.ArrayDeque;
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import java.util.Queue;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.concurrent.Executor;
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@ -87,9 +88,9 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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private final Executor videoFrameProcessorListenerExecutor;
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private final VideoFrameProcessor.Listener videoFrameProcessorListener;
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private final Queue<Pair<GlTextureInfo, Long>> availableFrames;
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private final Queue<Pair<GlTextureInfo, Long>> outputTextures;
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private final TexturePool outputTexturePool;
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private final Queue<Long> outputTextureTimestamps; // Synchronized with outputTexturePool.
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@Nullable private final DefaultVideoFrameProcessor.TextureOutputListener textureOutputListener;
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private final int textureOutputCapacity;
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private int inputWidth;
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private int inputHeight;
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@ -143,11 +144,13 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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this.videoFrameProcessorListener = videoFrameProcessorListener;
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this.glObjectsProvider = glObjectsProvider;
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this.textureOutputListener = textureOutputListener;
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this.textureOutputCapacity = textureOutputCapacity;
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inputListener = new InputListener() {};
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availableFrames = new ConcurrentLinkedQueue<>();
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outputTextures = new ConcurrentLinkedQueue<>();
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boolean useHighPrecisionColorComponents = ColorInfo.isTransferHdr(outputColorInfo);
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outputTexturePool = new TexturePool(useHighPrecisionColorComponents, textureOutputCapacity);
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outputTextureTimestamps = new ArrayDeque<>(textureOutputCapacity);
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}
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@Override
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@ -156,6 +159,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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!frameProcessingStarted,
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"The GlObjectsProvider cannot be set after frame processing has started.");
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this.glObjectsProvider = glObjectsProvider;
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outputTexturePool.setGlObjectsProvider(glObjectsProvider);
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}
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@Override
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@ -207,7 +211,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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availableFrames.add(Pair.create(inputTexture, presentationTimeUs));
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}
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} else {
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checkState(outputTextures.size() < textureOutputCapacity);
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checkState(outputTexturePool.freeTextureCount() > 0);
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renderFrame(inputTexture, presentationTimeUs, /* renderTimeNs= */ presentationTimeUs * 1000);
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}
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maybeOnReadyToAcceptInputFrame();
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@ -219,16 +223,11 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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throw new UnsupportedOperationException();
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}
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public void releaseOutputFrame(long presentationTimeUs) throws VideoFrameProcessingException {
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while (!outputTextures.isEmpty()
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&& checkNotNull(outputTextures.peek()).second <= presentationTimeUs) {
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GlTextureInfo outputTexture = outputTextures.remove().first;
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try {
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GlUtil.deleteTexture(outputTexture.texId);
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GlUtil.deleteFbo(outputTexture.fboId);
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} catch (GlUtil.GlException exception) {
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throw new VideoFrameProcessingException(exception);
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}
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public void releaseOutputFrame(long presentationTimeUs) {
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while (outputTexturePool.freeTextureCount() < outputTexturePool.capacity()
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&& checkNotNull(outputTextureTimestamps.peek()) <= presentationTimeUs) {
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outputTexturePool.freeTexture();
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outputTextureTimestamps.remove();
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maybeOnReadyToAcceptInputFrame();
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}
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}
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@ -261,11 +260,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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defaultShaderProgram.release();
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}
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try {
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while (!outputTextures.isEmpty()) {
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GlTextureInfo outputTexture = outputTextures.remove().first;
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GlUtil.deleteTexture(outputTexture.texId);
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GlUtil.deleteFbo(outputTexture.fboId);
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}
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outputTexturePool.deleteAllTextures();
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GlUtil.destroyEglSurface(eglDisplay, outputEglSurface);
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} catch (GlUtil.GlException e) {
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throw new VideoFrameProcessingException(e);
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@ -304,7 +299,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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}
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private void maybeOnReadyToAcceptInputFrame() {
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if (textureOutputListener == null || outputTextures.size() < textureOutputCapacity) {
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if (textureOutputListener == null || outputTexturePool.freeTextureCount() > 0) {
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inputListener.onReadyToAcceptInputFrame();
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}
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}
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@ -363,15 +358,8 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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private void renderFrameToOutputTexture(GlTextureInfo inputTexture, long presentationTimeUs)
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throws GlUtil.GlException, VideoFrameProcessingException {
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// TODO(b/262694346): Use a texture pool instead of creating a new texture on every frame.
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int outputTexId =
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GlUtil.createTexture(
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outputWidth,
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outputHeight,
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/* useHighPrecisionColorComponents= */ ColorInfo.isTransferHdr(outputColorInfo));
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GlTextureInfo outputTexture =
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glObjectsProvider.createBuffersForTexture(outputTexId, outputWidth, outputHeight);
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GlTextureInfo outputTexture = outputTexturePool.useTexture();
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outputTextureTimestamps.add(presentationTimeUs);
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GlUtil.focusFramebufferUsingCurrentContext(
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outputTexture.fboId, outputTexture.width, outputTexture.height);
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GlUtil.clearOutputFrame();
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@ -381,7 +369,6 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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// glFinish. Consider removing glFinish and requiring onTextureRendered to handle
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// synchronization.
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GLES20.glFinish();
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outputTextures.add(Pair.create(outputTexture, presentationTimeUs));
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checkNotNull(textureOutputListener).onTextureRendered(outputTexture, presentationTimeUs);
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}
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@ -445,6 +432,9 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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// Frames are only rendered automatically when outputting to an encoder.
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/* isEncoderInputSurface= */ renderFramesAutomatically);
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}
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if (textureOutputListener != null) {
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outputTexturePool.ensureConfigured(outputWidth, outputHeight);
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}
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@Nullable
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SurfaceView debugSurfaceView =
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@ -0,0 +1,159 @@
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/*
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* Copyright 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package androidx.media3.effect;
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import static androidx.media3.common.util.Assertions.checkState;
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import androidx.media3.common.GlObjectsProvider;
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import androidx.media3.common.GlTextureInfo;
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import androidx.media3.common.util.GlUtil;
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import com.google.common.collect.Iterables;
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import java.util.ArrayDeque;
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import java.util.Iterator;
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import java.util.Queue;
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/** Holds {@code capacity} textures, to re-use textures. */
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/* package */ final class TexturePool {
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private final Queue<GlTextureInfo> freeTextures;
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private final Queue<GlTextureInfo> inUseTextures;
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private final int capacity;
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private final boolean useHighPrecisionColorComponents;
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private GlObjectsProvider glObjectsProvider;
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/**
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* Creates a {@code TexturePool} instance.
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*
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* @param useHighPrecisionColorComponents If {@code false}, uses colors with 8-bit unsigned bytes.
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* If {@code true}, use 16-bit (half-precision) floating-point.
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* @param capacity The capacity of the texture pool.
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*/
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public TexturePool(boolean useHighPrecisionColorComponents, int capacity) {
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this.capacity = capacity;
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this.useHighPrecisionColorComponents = useHighPrecisionColorComponents;
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freeTextures = new ArrayDeque<>(capacity);
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inUseTextures = new ArrayDeque<>(capacity);
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glObjectsProvider = new DefaultGlObjectsProvider(/* sharedEglContext= */ null);
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}
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/** Sets the {@link GlObjectsProvider}. */
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public void setGlObjectsProvider(GlObjectsProvider glObjectsProvider) {
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checkState(!isConfigured());
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this.glObjectsProvider = glObjectsProvider;
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}
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/** Returns whether the instance has been {@linkplain #ensureConfigured configured}. */
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public boolean isConfigured() {
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return getIteratorToAllTextures().hasNext();
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}
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/** Returns the {@code capacity} of the instance. */
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public int capacity() {
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return capacity;
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}
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/** Returns the number of free textures available to {@link #useTexture}. */
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public int freeTextureCount() {
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if (!isConfigured()) {
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return capacity;
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}
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return freeTextures.size();
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}
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/**
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* Ensures that this instance is configured with the {@code width} and {@code height}.
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*
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* <p>Reconfigures backing textures as needed.
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*/
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public void ensureConfigured(int width, int height) throws GlUtil.GlException {
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if (!isConfigured()) {
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createTextures(width, height);
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return;
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}
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GlTextureInfo texture = getIteratorToAllTextures().next();
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if (texture.width != width || texture.height != height) {
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deleteAllTextures();
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createTextures(width, height);
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}
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}
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/** Returns a {@link GlTextureInfo} and marks it as in-use. */
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public GlTextureInfo useTexture() {
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if (freeTextures.isEmpty()) {
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throw new IllegalStateException(
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"Textures are all in use. Please release in-use textures before calling useTexture.");
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}
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GlTextureInfo texture = freeTextures.remove();
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inUseTextures.add(texture);
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return texture;
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}
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/**
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* Frees the texture represented by {@code textureInfo}.
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*
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* <p>Throws {@link IllegalStateException} if {@code textureInfo} isn't in use.
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*/
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public void freeTexture(GlTextureInfo textureInfo) {
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checkState(inUseTextures.contains(textureInfo));
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inUseTextures.remove(textureInfo);
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freeTextures.add(textureInfo);
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}
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/**
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* Frees the oldest in-use texture.
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*
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* <p>Throws {@link IllegalStateException} if there's no textures in use to free.
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*/
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public void freeTexture() {
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checkState(!inUseTextures.isEmpty());
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GlTextureInfo texture = inUseTextures.remove();
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freeTextures.add(texture);
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}
|
||||
|
||||
/** Free all in-use textures. */
|
||||
public void freeAllTextures() {
|
||||
freeTextures.addAll(inUseTextures);
|
||||
inUseTextures.clear();
|
||||
}
|
||||
|
||||
/** Deletes all textures. */
|
||||
public void deleteAllTextures() throws GlUtil.GlException {
|
||||
Iterator<GlTextureInfo> allTextures = getIteratorToAllTextures();
|
||||
while (allTextures.hasNext()) {
|
||||
GlTextureInfo textureInfo = allTextures.next();
|
||||
GlUtil.deleteTexture(textureInfo.texId);
|
||||
GlUtil.deleteFbo(textureInfo.fboId);
|
||||
}
|
||||
freeTextures.clear();
|
||||
inUseTextures.clear();
|
||||
}
|
||||
|
||||
private void createTextures(int width, int height) throws GlUtil.GlException {
|
||||
checkState(freeTextures.isEmpty());
|
||||
checkState(inUseTextures.isEmpty());
|
||||
for (int i = 0; i < capacity; i++) {
|
||||
int texId = GlUtil.createTexture(width, height, useHighPrecisionColorComponents);
|
||||
GlTextureInfo texture = glObjectsProvider.createBuffersForTexture(texId, width, height);
|
||||
freeTextures.add(texture);
|
||||
}
|
||||
}
|
||||
|
||||
private Iterator<GlTextureInfo> getIteratorToAllTextures() {
|
||||
return Iterables.concat(freeTextures, inUseTextures).iterator();
|
||||
}
|
||||
}
|
Loading…
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Reference in New Issue
Block a user