Switch naming convention for shaders

Switch to using sentence-case naming convention but with one character prefixes for different types.

This is a no-op change.

PiperOrigin-RevId: 417791624
This commit is contained in:
andrewlewis 2021-12-22 11:58:34 +00:00 committed by tonihei
parent 0e61f44d4d
commit 920d0c5842
3 changed files with 15 additions and 15 deletions

View File

@ -13,8 +13,8 @@
// limitations under the License. // limitations under the License.
#extension GL_OES_EGL_image_external : require #extension GL_OES_EGL_image_external : require
precision mediump float; precision mediump float;
uniform samplerExternalOES tex_sampler; uniform samplerExternalOES uTexSampler;
varying vec2 v_texcoord; varying vec2 vTexCoords;
void main() { void main() {
gl_FragColor = texture2D(tex_sampler, v_texcoord); gl_FragColor = texture2D(uTexSampler, vTexCoords);
} }

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@ -11,12 +11,12 @@
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
attribute vec4 a_position; attribute vec4 aPosition;
attribute vec4 a_texcoord; attribute vec4 aTexCoords;
uniform mat4 tex_transform; uniform mat4 uTexTransform;
uniform mat4 transformation_matrix; uniform mat4 uTransformationMatrix;
varying vec2 v_texcoord; varying vec2 vTexCoords;
void main() { void main() {
gl_Position = transformation_matrix * a_position; gl_Position = uTransformationMatrix * aPosition;
v_texcoord = (tex_transform * a_texcoord).xy; vTexCoords = (uTexTransform * aTexCoords).xy;
} }

View File

@ -74,7 +74,7 @@ import java.util.concurrent.atomic.AtomicInteger;
} }
glProgram.setBufferAttribute( glProgram.setBufferAttribute(
"a_position", "aPosition",
new float[] { new float[] {
-1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f,
@ -83,7 +83,7 @@ import java.util.concurrent.atomic.AtomicInteger;
}, },
/* size= */ 4); /* size= */ 4);
glProgram.setBufferAttribute( glProgram.setBufferAttribute(
"a_texcoord", "aTexCoords",
new float[] { new float[] {
0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
@ -91,10 +91,10 @@ import java.util.concurrent.atomic.AtomicInteger;
1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f,
}, },
/* size= */ 4); /* size= */ 4);
glProgram.setSamplerTexIdUniform("tex_sampler", textureId, /* unit= */ 0); glProgram.setSamplerTexIdUniform("uTexSampler", textureId, /* unit= */ 0);
float[] transformationMatrixArray = getGlMatrixArray(transformationMatrix); float[] transformationMatrixArray = getGlMatrixArray(transformationMatrix);
glProgram.setFloatsUniform("transformation_matrix", transformationMatrixArray); glProgram.setFloatsUniform("uTransformationMatrix", transformationMatrixArray);
@Nullable @Nullable
SurfaceView debugSurfaceView = SurfaceView debugSurfaceView =
@ -230,7 +230,7 @@ import java.util.concurrent.atomic.AtomicInteger;
public void processData() { public void processData() {
inputSurfaceTexture.updateTexImage(); inputSurfaceTexture.updateTexImage();
inputSurfaceTexture.getTransformMatrix(textureTransformMatrix); inputSurfaceTexture.getTransformMatrix(textureTransformMatrix);
glProgram.setFloatsUniform("tex_transform", textureTransformMatrix); glProgram.setFloatsUniform("uTexTransform", textureTransformMatrix);
glProgram.bindAttributesAndUniforms(); glProgram.bindAttributesAndUniforms();
focusAndDrawQuad(eglSurface, outputWidth, outputHeight); focusAndDrawQuad(eglSurface, outputWidth, outputHeight);