Discard buffer in FakeExoPlayer.
This is in line with a recent change in ExoPlayerImplInternal. Not discarding the buffer causes OOM when running simulated playbacks. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=177573930
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@ -84,6 +84,14 @@ public class FakeAdaptiveMediaPeriod extends FakeMediaPeriod
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return returnPositionUs;
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return returnPositionUs;
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}
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}
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@Override
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public void discardBuffer(long positionUs, boolean toKeyframe) {
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super.discardBuffer(positionUs, toKeyframe);
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for (ChunkSampleStream<FakeChunkSource> sampleStream : sampleStreams) {
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sampleStream.discardBuffer(positionUs, toKeyframe);
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}
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}
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@Override
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@Override
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public long getBufferedPositionUs() {
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public long getBufferedPositionUs() {
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super.getBufferedPositionUs();
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super.getBufferedPositionUs();
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@ -364,6 +364,7 @@ public class FakeSimpleExoPlayer extends SimpleExoPlayer {
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public void run() {
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public void run() {
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try {
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try {
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maybeContinueLoading();
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maybeContinueLoading();
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mediaPeriod.discardBuffer(rendererPositionUs, /* toKeyframe= */ false);
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boolean allRenderersEnded = true;
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boolean allRenderersEnded = true;
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boolean allRenderersReadyOrEnded = true;
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boolean allRenderersReadyOrEnded = true;
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if (playbackState == Player.STATE_READY) {
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if (playbackState == Player.STATE_READY) {
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