Transformer GL: Simplify GL program handling.
Relanding 9788750ddb
, with some changes
applied to improve primarily readability, naming,
and nullness checks.
PiperOrigin-RevId: 406101742
This commit is contained in:
parent
f37e980018
commit
7f64a5a1aa
@ -15,6 +15,8 @@
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*/
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package androidx.media3.demo.gl;
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import static androidx.media3.common.util.Assertions.checkNotNull;
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import android.content.Context;
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import android.content.pm.PackageManager;
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import android.graphics.Bitmap;
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@ -26,11 +28,11 @@ import android.opengl.GLES20;
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import android.opengl.GLUtils;
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import androidx.annotation.Nullable;
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import androidx.media3.common.C;
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import androidx.media3.common.util.Assertions;
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import androidx.media3.common.util.GlUtil;
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import java.io.IOException;
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import java.util.Locale;
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import javax.microedition.khronos.opengles.GL10;
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import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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/**
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* Video processor that demonstrates how to overlay a bitmap on video output using a GL shader. The
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@ -49,7 +51,7 @@ import javax.microedition.khronos.opengles.GL10;
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private final Bitmap logoBitmap;
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private final Canvas overlayCanvas;
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private int program;
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private GlUtil.@MonotonicNonNull Program program;
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@Nullable private GlUtil.Attribute[] attributes;
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@Nullable private GlUtil.Uniform[] uniforms;
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@ -77,27 +79,39 @@ import javax.microedition.khronos.opengles.GL10;
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@Override
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public void initialize() {
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String vertexShaderCode;
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String fragmentShaderCode;
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try {
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vertexShaderCode = GlUtil.loadAsset(context, "bitmap_overlay_video_processor_vertex.glsl");
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fragmentShaderCode =
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GlUtil.loadAsset(context, "bitmap_overlay_video_processor_fragment.glsl");
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program =
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new GlUtil.Program(
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context,
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/* vertexShaderFilePath= */ "bitmap_overlay_video_processor_vertex.glsl",
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/* fragmentShaderFilePath= */ "bitmap_overlay_video_processor_fragment.glsl");
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} catch (IOException e) {
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throw new IllegalStateException(e);
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}
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program = GlUtil.compileProgram(vertexShaderCode, fragmentShaderCode);
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GlUtil.Attribute[] attributes = GlUtil.getAttributes(program);
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GlUtil.Uniform[] uniforms = GlUtil.getUniforms(program);
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GlUtil.Attribute[] attributes = program.getAttributes();
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for (GlUtil.Attribute attribute : attributes) {
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if (attribute.name.equals("a_position")) {
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attribute.setBuffer(new float[] {-1, -1, 0, 1, 1, -1, 0, 1, -1, 1, 0, 1, 1, 1, 0, 1}, 4);
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attribute.setBuffer(
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new float[] {
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-1, -1, 0, 1,
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1, -1, 0, 1,
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-1, 1, 0, 1,
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1, 1, 0, 1
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},
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4);
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} else if (attribute.name.equals("a_texcoord")) {
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attribute.setBuffer(new float[] {0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1}, 4);
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attribute.setBuffer(
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new float[] {
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0, 0, 0, 1,
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1, 0, 0, 1,
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0, 1, 0, 1,
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1, 1, 0, 1
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},
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4);
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}
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}
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this.attributes = attributes;
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this.uniforms = uniforms;
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this.uniforms = program.getUniforms();
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GLES20.glGenTextures(1, textures, 0);
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GLES20.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);
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GLES20.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
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@ -126,9 +140,9 @@ import javax.microedition.khronos.opengles.GL10;
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GlUtil.checkGlError();
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// Run the shader program.
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GlUtil.Uniform[] uniforms = Assertions.checkNotNull(this.uniforms);
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GlUtil.Attribute[] attributes = Assertions.checkNotNull(this.attributes);
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GLES20.glUseProgram(program);
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GlUtil.Uniform[] uniforms = checkNotNull(this.uniforms);
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GlUtil.Attribute[] attributes = checkNotNull(this.attributes);
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checkNotNull(program).use();
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for (GlUtil.Uniform uniform : uniforms) {
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switch (uniform.name) {
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case "tex_sampler_0":
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@ -55,6 +55,160 @@ public final class GlUtil {
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/** Thrown when the required EGL version is not supported by the device. */
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public static final class UnsupportedEglVersionException extends Exception {}
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/** GL program. */
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public static final class Program {
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/** The identifier of a compiled and linked GLSL shader program. */
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private final int programId;
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/**
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* Compiles a GL shader program from vertex and fragment shader GLSL GLES20 code.
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*
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* @param vertexShaderGlsl The vertex shader program.
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* @param fragmentShaderGlsl The fragment shader program.
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*/
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public Program(String vertexShaderGlsl, String fragmentShaderGlsl) {
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programId = GLES20.glCreateProgram();
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checkGlError();
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// Add the vertex and fragment shaders.
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addShader(GLES20.GL_VERTEX_SHADER, vertexShaderGlsl);
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addShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderGlsl);
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}
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/**
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* Compiles a GL shader program from vertex and fragment shader GLSL GLES20 code.
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*
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* @param context The {@link Context}.
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* @param vertexShaderFilePath The path to a vertex shader program.
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* @param fragmentShaderFilePath The path to a fragment shader program.
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* @throws IOException When failing to read shader files.
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*/
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public Program(Context context, String vertexShaderFilePath, String fragmentShaderFilePath)
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throws IOException {
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this(loadAsset(context, vertexShaderFilePath), loadAsset(context, fragmentShaderFilePath));
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}
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/**
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* Compiles a GL shader program from vertex and fragment shader GLSL GLES20 code.
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*
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* @param vertexShaderGlsl The vertex shader program as arrays of strings. Strings are joined by
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* adding a new line character in between each of them.
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* @param fragmentShaderGlsl The fragment shader program as arrays of strings. Strings are
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* joined by adding a new line character in between each of them.
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*/
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public Program(String[] vertexShaderGlsl, String[] fragmentShaderGlsl) {
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this(TextUtils.join("\n", vertexShaderGlsl), TextUtils.join("\n", fragmentShaderGlsl));
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}
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/** Uses the program. */
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public void use() {
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// Link and check for errors.
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GLES20.glLinkProgram(programId);
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int[] linkStatus = new int[] {GLES20.GL_FALSE};
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GLES20.glGetProgramiv(programId, GLES20.GL_LINK_STATUS, linkStatus, 0);
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if (linkStatus[0] != GLES20.GL_TRUE) {
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throwGlException(
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"Unable to link shader program: \n" + GLES20.glGetProgramInfoLog(programId));
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}
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checkGlError();
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GLES20.glUseProgram(programId);
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}
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/** Deletes the program. Deleted programs cannot be used again. */
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public void delete() {
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GLES20.glDeleteProgram(programId);
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}
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/** Returns the location of an {@link Attribute}. */
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public int getAttribLocation(String attributeName) {
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return GLES20.glGetAttribLocation(programId, attributeName);
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}
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/** Returns the location of a {@link Uniform}. */
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public int getUniformLocation(String uniformName) {
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return GLES20.glGetUniformLocation(programId, uniformName);
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}
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/** Returns the program's {@link Attribute}s. */
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public Attribute[] getAttributes() {
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int[] attributeCount = new int[1];
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GLES20.glGetProgramiv(programId, GLES20.GL_ACTIVE_ATTRIBUTES, attributeCount, 0);
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if (attributeCount[0] != 2) {
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throw new IllegalStateException("Expected two attributes.");
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}
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Attribute[] attributes = new Attribute[attributeCount[0]];
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for (int i = 0; i < attributeCount[0]; i++) {
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attributes[i] = createAttribute(i);
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}
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return attributes;
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}
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/** Returns the program's {@link Uniform}s. */
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public Uniform[] getUniforms() {
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int[] uniformCount = new int[1];
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GLES20.glGetProgramiv(programId, GLES20.GL_ACTIVE_UNIFORMS, uniformCount, 0);
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Uniform[] uniforms = new Uniform[uniformCount[0]];
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for (int i = 0; i < uniformCount[0]; i++) {
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uniforms[i] = createUniform(i);
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}
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return uniforms;
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}
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private Attribute createAttribute(int index) {
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int[] length = new int[1];
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GLES20.glGetProgramiv(programId, GLES20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, length, 0);
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int[] type = new int[1];
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int[] size = new int[1];
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byte[] nameBytes = new byte[length[0]];
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int[] ignore = new int[1];
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GLES20.glGetActiveAttrib(
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programId, index, length[0], ignore, 0, size, 0, type, 0, nameBytes, 0);
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String name = new String(nameBytes, 0, strlen(nameBytes));
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int location = getAttribLocation(name);
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return new Attribute(name, index, location);
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}
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private Uniform createUniform(int index) {
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int[] length = new int[1];
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GLES20.glGetProgramiv(programId, GLES20.GL_ACTIVE_UNIFORM_MAX_LENGTH, length, 0);
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int[] type = new int[1];
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int[] size = new int[1];
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byte[] nameBytes = new byte[length[0]];
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int[] ignore = new int[1];
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GLES20.glGetActiveUniform(
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programId, index, length[0], ignore, 0, size, 0, type, 0, nameBytes, 0);
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String name = new String(nameBytes, 0, strlen(nameBytes));
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int location = getUniformLocation(name);
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return new Uniform(name, location, type[0]);
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}
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private void addShader(int type, String glsl) {
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int shader = GLES20.glCreateShader(type);
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GLES20.glShaderSource(shader, glsl);
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GLES20.glCompileShader(shader);
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int[] result = new int[] {GLES20.GL_FALSE};
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GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, 0);
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if (result[0] != GLES20.GL_TRUE) {
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throwGlException(GLES20.glGetShaderInfoLog(shader) + ", source: " + glsl);
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}
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GLES20.glAttachShader(programId, shader);
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GLES20.glDeleteShader(shader);
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checkGlError();
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}
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}
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/**
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* GL attribute, which can be attached to a buffer with {@link Attribute#setBuffer(float[], int)}.
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*/
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@ -69,26 +223,11 @@ public final class GlUtil {
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@Nullable private Buffer buffer;
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private int size;
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/**
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* Creates a new GL attribute.
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*
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* @param program The identifier of a compiled and linked GLSL shader program.
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* @param index The index of the attribute. After this instance has been constructed, the name
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* of the attribute is available via the {@link #name} field.
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*/
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public Attribute(int program, int index) {
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int[] len = new int[1];
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GLES20.glGetProgramiv(program, GLES20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, len, 0);
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int[] type = new int[1];
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int[] size = new int[1];
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byte[] nameBytes = new byte[len[0]];
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int[] ignore = new int[1];
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GLES20.glGetActiveAttrib(program, index, len[0], ignore, 0, size, 0, type, 0, nameBytes, 0);
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name = new String(nameBytes, 0, strlen(nameBytes));
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location = GLES20.glGetAttribLocation(program, name);
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/* Creates a new Attribute. */
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public Attribute(String name, int index, int location) {
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this.name = name;
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this.index = index;
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this.location = location;
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}
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/**
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@ -138,28 +277,12 @@ public final class GlUtil {
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private int texId;
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private int unit;
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/**
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* Creates a new GL uniform.
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*
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* @param program The identifier of a compiled and linked GLSL shader program.
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* @param index The index of the uniform. After this instance has been constructed, the name of
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* the uniform is available via the {@link #name} field.
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*/
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public Uniform(int program, int index) {
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int[] len = new int[1];
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GLES20.glGetProgramiv(program, GLES20.GL_ACTIVE_UNIFORM_MAX_LENGTH, len, 0);
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int[] type = new int[1];
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int[] size = new int[1];
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byte[] name = new byte[len[0]];
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int[] ignore = new int[1];
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GLES20.glGetActiveUniform(program, index, len[0], ignore, 0, size, 0, type, 0, name, 0);
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this.name = new String(name, 0, strlen(name));
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location = GLES20.glGetUniformLocation(program, this.name);
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this.type = type[0];
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value = new float[16];
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/** Creates a new uniform. */
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public Uniform(String name, int location, int type) {
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this.name = name;
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this.location = location;
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this.type = type;
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this.value = new float[16];
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}
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/**
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@ -333,74 +456,6 @@ public final class GlUtil {
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Api17.focusSurface(eglDisplay, eglContext, surface, width, height);
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}
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/**
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* Builds a GL shader program from vertex and fragment shader code.
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*
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* @param vertexCode GLES20 vertex shader program as arrays of strings. Strings are joined by
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* adding a new line character in between each of them.
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* @param fragmentCode GLES20 fragment shader program as arrays of strings. Strings are joined by
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* adding a new line character in between each of them.
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* @return GLES20 program id.
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*/
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public static int compileProgram(String[] vertexCode, String[] fragmentCode) {
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return compileProgram(TextUtils.join("\n", vertexCode), TextUtils.join("\n", fragmentCode));
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}
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/**
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* Builds a GL shader program from vertex and fragment shader code.
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*
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* @param vertexCode GLES20 vertex shader program.
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* @param fragmentCode GLES20 fragment shader program.
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* @return GLES20 program id.
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*/
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public static int compileProgram(String vertexCode, String fragmentCode) {
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int program = GLES20.glCreateProgram();
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checkGlError();
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// Add the vertex and fragment shaders.
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addShader(GLES20.GL_VERTEX_SHADER, vertexCode, program);
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addShader(GLES20.GL_FRAGMENT_SHADER, fragmentCode, program);
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// Link and check for errors.
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GLES20.glLinkProgram(program);
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int[] linkStatus = new int[] {GLES20.GL_FALSE};
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GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
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if (linkStatus[0] != GLES20.GL_TRUE) {
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throwGlException("Unable to link shader program: \n" + GLES20.glGetProgramInfoLog(program));
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}
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checkGlError();
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return program;
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}
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/** Returns the {@link Attribute}s in the specified {@code program}. */
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public static Attribute[] getAttributes(int program) {
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int[] attributeCount = new int[1];
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GLES20.glGetProgramiv(program, GLES20.GL_ACTIVE_ATTRIBUTES, attributeCount, 0);
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if (attributeCount[0] != 2) {
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throw new IllegalStateException("Expected two attributes.");
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}
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Attribute[] attributes = new Attribute[attributeCount[0]];
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for (int i = 0; i < attributeCount[0]; i++) {
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attributes[i] = new Attribute(program, i);
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}
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return attributes;
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}
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/** Returns the {@link Uniform}s in the specified {@code program}. */
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public static Uniform[] getUniforms(int program) {
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int[] uniformCount = new int[1];
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GLES20.glGetProgramiv(program, GLES20.GL_ACTIVE_UNIFORMS, uniformCount, 0);
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Uniform[] uniforms = new Uniform[uniformCount[0]];
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for (int i = 0; i < uniformCount[0]; i++) {
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uniforms[i] = new Uniform(program, i);
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}
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return uniforms;
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}
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/**
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* Deletes a GL texture.
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*
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@ -479,22 +534,6 @@ public final class GlUtil {
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return texId[0];
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}
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private static void addShader(int type, String source, int program) {
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int shader = GLES20.glCreateShader(type);
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GLES20.glShaderSource(shader, source);
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GLES20.glCompileShader(shader);
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int[] result = new int[] {GLES20.GL_FALSE};
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GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, 0);
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if (result[0] != GLES20.GL_TRUE) {
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throwGlException(GLES20.glGetShaderInfoLog(shader) + ", source: " + source);
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}
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GLES20.glAttachShader(program, shader);
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GLES20.glDeleteShader(shader);
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checkGlError();
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}
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private static void throwGlException(String errorMsg) {
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Log.e(TAG, errorMsg);
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if (glAssertionsEnabled) {
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@ -15,6 +15,8 @@
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*/
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package androidx.media3.exoplayer.video;
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import static androidx.media3.common.util.Assertions.checkNotNull;
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import android.content.Context;
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import android.opengl.GLES20;
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import android.opengl.GLSurfaceView;
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@ -31,6 +33,7 @@ import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import org.checkerframework.checker.nullness.compatqual.NullableType;
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import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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import org.checkerframework.checker.nullness.qual.RequiresNonNull;
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/**
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* GLSurfaceView implementing {@link VideoDecoderOutputBufferRenderer} for rendering {@link
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@ -143,7 +146,7 @@ public final class VideoDecoderGLSurfaceView extends GLSurfaceView
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// glDrawArrays uses it.
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private final FloatBuffer[] textureCoords;
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private int program;
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private GlUtil.@MonotonicNonNull Program program;
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private int colorMatrixLocation;
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// Accessed only from the GL thread.
|
||||
@ -164,9 +167,9 @@ public final class VideoDecoderGLSurfaceView extends GLSurfaceView
|
||||
|
||||
@Override
|
||||
public void onSurfaceCreated(GL10 unused, EGLConfig config) {
|
||||
program = GlUtil.compileProgram(VERTEX_SHADER, FRAGMENT_SHADER);
|
||||
GLES20.glUseProgram(program);
|
||||
int posLocation = GLES20.glGetAttribLocation(program, "in_pos");
|
||||
program = new GlUtil.Program(VERTEX_SHADER, FRAGMENT_SHADER);
|
||||
program.use();
|
||||
int posLocation = program.getAttribLocation("in_pos");
|
||||
GLES20.glEnableVertexAttribArray(posLocation);
|
||||
GLES20.glVertexAttribPointer(
|
||||
posLocation,
|
||||
@ -175,14 +178,14 @@ public final class VideoDecoderGLSurfaceView extends GLSurfaceView
|
||||
/* normalized= */ false,
|
||||
/* stride= */ 0,
|
||||
TEXTURE_VERTICES);
|
||||
texLocations[0] = GLES20.glGetAttribLocation(program, "in_tc_y");
|
||||
texLocations[0] = program.getAttribLocation("in_tc_y");
|
||||
GLES20.glEnableVertexAttribArray(texLocations[0]);
|
||||
texLocations[1] = GLES20.glGetAttribLocation(program, "in_tc_u");
|
||||
texLocations[1] = program.getAttribLocation("in_tc_u");
|
||||
GLES20.glEnableVertexAttribArray(texLocations[1]);
|
||||
texLocations[2] = GLES20.glGetAttribLocation(program, "in_tc_v");
|
||||
texLocations[2] = program.getAttribLocation("in_tc_v");
|
||||
GLES20.glEnableVertexAttribArray(texLocations[2]);
|
||||
GlUtil.checkGlError();
|
||||
colorMatrixLocation = GLES20.glGetUniformLocation(program, "mColorConversion");
|
||||
colorMatrixLocation = program.getUniformLocation("mColorConversion");
|
||||
GlUtil.checkGlError();
|
||||
setupTextures();
|
||||
GlUtil.checkGlError();
|
||||
@ -209,7 +212,7 @@ public final class VideoDecoderGLSurfaceView extends GLSurfaceView
|
||||
renderedOutputBuffer = pendingOutputBuffer;
|
||||
}
|
||||
|
||||
VideoDecoderOutputBuffer outputBuffer = Assertions.checkNotNull(renderedOutputBuffer);
|
||||
VideoDecoderOutputBuffer outputBuffer = checkNotNull(renderedOutputBuffer);
|
||||
|
||||
// Set color matrix. Assume BT709 if the color space is unknown.
|
||||
float[] colorConversion = kColorConversion709;
|
||||
@ -232,8 +235,8 @@ public final class VideoDecoderGLSurfaceView extends GLSurfaceView
|
||||
colorConversion,
|
||||
/* offset= */ 0);
|
||||
|
||||
int[] yuvStrides = Assertions.checkNotNull(outputBuffer.yuvStrides);
|
||||
ByteBuffer[] yuvPlanes = Assertions.checkNotNull(outputBuffer.yuvPlanes);
|
||||
int[] yuvStrides = checkNotNull(outputBuffer.yuvStrides);
|
||||
ByteBuffer[] yuvPlanes = checkNotNull(outputBuffer.yuvPlanes);
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
int h = (i == 0) ? outputBuffer.height : (outputBuffer.height + 1) / 2;
|
||||
@ -296,10 +299,11 @@ public final class VideoDecoderGLSurfaceView extends GLSurfaceView
|
||||
surfaceView.requestRender();
|
||||
}
|
||||
|
||||
@RequiresNonNull("program")
|
||||
private void setupTextures() {
|
||||
GLES20.glGenTextures(3, yuvTextures, /* offset= */ 0);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
GLES20.glUniform1i(GLES20.glGetUniformLocation(program, TEXTURE_UNIFORMS[i]), i);
|
||||
GLES20.glUniform1i(program.getUniformLocation(TEXTURE_UNIFORMS[i]), i);
|
||||
GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]);
|
||||
GLES20.glTexParameterf(
|
||||
|
@ -15,6 +15,7 @@
|
||||
*/
|
||||
package androidx.media3.exoplayer.video.spherical;
|
||||
|
||||
import static androidx.media3.common.util.Assertions.checkNotNull;
|
||||
import static androidx.media3.common.util.GlUtil.checkGlError;
|
||||
|
||||
import android.opengl.GLES11Ext;
|
||||
@ -92,9 +93,9 @@ import java.nio.FloatBuffer;
|
||||
private int stereoMode;
|
||||
@Nullable private MeshData leftMeshData;
|
||||
@Nullable private MeshData rightMeshData;
|
||||
@Nullable private GlUtil.Program program;
|
||||
|
||||
// Program related GL items. These are only valid if program != 0.
|
||||
private int program;
|
||||
// Program related GL items. These are only valid if program is non-null.
|
||||
private int mvpMatrixHandle;
|
||||
private int uTexMatrixHandle;
|
||||
private int positionHandle;
|
||||
@ -119,12 +120,12 @@ import java.nio.FloatBuffer;
|
||||
|
||||
/** Initializes of the GL components. */
|
||||
/* package */ void init() {
|
||||
program = GlUtil.compileProgram(VERTEX_SHADER_CODE, FRAGMENT_SHADER_CODE);
|
||||
mvpMatrixHandle = GLES20.glGetUniformLocation(program, "uMvpMatrix");
|
||||
uTexMatrixHandle = GLES20.glGetUniformLocation(program, "uTexMatrix");
|
||||
positionHandle = GLES20.glGetAttribLocation(program, "aPosition");
|
||||
texCoordsHandle = GLES20.glGetAttribLocation(program, "aTexCoords");
|
||||
textureHandle = GLES20.glGetUniformLocation(program, "uTexture");
|
||||
program = new GlUtil.Program(VERTEX_SHADER_CODE, FRAGMENT_SHADER_CODE);
|
||||
mvpMatrixHandle = program.getUniformLocation("uMvpMatrix");
|
||||
uTexMatrixHandle = program.getUniformLocation("uTexMatrix");
|
||||
positionHandle = program.getAttribLocation("aPosition");
|
||||
texCoordsHandle = program.getAttribLocation("aTexCoords");
|
||||
textureHandle = program.getUniformLocation("uTexture");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -143,7 +144,7 @@ import java.nio.FloatBuffer;
|
||||
}
|
||||
|
||||
// Configure shader.
|
||||
GLES20.glUseProgram(program);
|
||||
checkNotNull(program).use();
|
||||
checkGlError();
|
||||
|
||||
GLES20.glEnableVertexAttribArray(positionHandle);
|
||||
@ -196,8 +197,9 @@ import java.nio.FloatBuffer;
|
||||
|
||||
/** Cleans up the GL resources. */
|
||||
/* package */ void shutdown() {
|
||||
if (program != 0) {
|
||||
GLES20.glDeleteProgram(program);
|
||||
if (program != null) {
|
||||
program.delete();
|
||||
program = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -229,17 +229,19 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
|
||||
GlUtil.focusSurface(
|
||||
eglDisplay, eglContext, eglSurface, decoderInputFormat.width, decoderInputFormat.height);
|
||||
decoderTextureId = GlUtil.createExternalTexture();
|
||||
String vertexShaderCode;
|
||||
String fragmentShaderCode;
|
||||
GlUtil.Program copyProgram;
|
||||
try {
|
||||
vertexShaderCode = GlUtil.loadAsset(context, "shaders/blit_vertex_shader.glsl");
|
||||
fragmentShaderCode = GlUtil.loadAsset(context, "shaders/copy_external_fragment_shader.glsl");
|
||||
copyProgram =
|
||||
new GlUtil.Program(
|
||||
context,
|
||||
/* vertexShaderFilePath= */ "shaders/blit_vertex_shader.glsl",
|
||||
/* fragmentShaderFilePath= */ "shaders/copy_external_fragment_shader.glsl");
|
||||
} catch (IOException e) {
|
||||
throw new IllegalStateException(e);
|
||||
}
|
||||
int copyProgram = GlUtil.compileProgram(vertexShaderCode, fragmentShaderCode);
|
||||
GLES20.glUseProgram(copyProgram);
|
||||
GlUtil.Attribute[] copyAttributes = GlUtil.getAttributes(copyProgram);
|
||||
|
||||
copyProgram.use();
|
||||
GlUtil.Attribute[] copyAttributes = copyProgram.getAttributes();
|
||||
checkState(copyAttributes.length == 2, "Expected program to have two vertex attributes.");
|
||||
for (GlUtil.Attribute copyAttribute : copyAttributes) {
|
||||
if (copyAttribute.name.equals("a_position")) {
|
||||
@ -265,7 +267,7 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
|
||||
}
|
||||
copyAttribute.bind();
|
||||
}
|
||||
GlUtil.Uniform[] copyUniforms = GlUtil.getUniforms(copyProgram);
|
||||
GlUtil.Uniform[] copyUniforms = copyProgram.getUniforms();
|
||||
checkState(copyUniforms.length == 2, "Expected program to have two uniforms.");
|
||||
for (GlUtil.Uniform copyUniform : copyUniforms) {
|
||||
if (copyUniform.name.equals("tex_sampler")) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user