Add LoadingInfo as a parameter to continueLoading on MediaPeriodHolder

This commit is contained in:
Colin Kho 2024-08-22 16:24:44 -07:00 committed by tonihei
parent 8d0b82dfc3
commit 7b0f83690c
2 changed files with 9 additions and 16 deletions

View File

@ -2647,10 +2647,14 @@ import java.util.concurrent.atomic.AtomicBoolean;
private void maybeContinueLoading() {
shouldContinueLoading = shouldContinueLoading();
if (shouldContinueLoading) {
LoadingInfo loadingInfo = new LoadingInfo.Builder()
.setPlaybackPositionUs(queue.getLoadingPeriod().toPeriodTime(rendererPositionUs))
.setPlaybackSpeed(mediaClock.getPlaybackParameters().speed)
.setLastRebufferRealtimeMs(lastRebufferRealtimeMs)
.build();
queue
.getLoadingPeriod()
.continueLoading(
rendererPositionUs, mediaClock.getPlaybackParameters().speed, lastRebufferRealtimeMs);
.continueLoading(loadingInfo);
}
updateIsLoading();
}

View File

@ -238,22 +238,11 @@ import java.io.IOException;
* Continues loading the media period at the given renderer position. Should only be called if
* this is the loading media period.
*
* @param rendererPositionUs The load position in renderer time, in microseconds.
* @param playbackSpeed The playback speed indicating the current rate of playback.
* @param lastRebufferRealtimeMs The time at which the last rebuffering occurred, in milliseconds
* since boot including time spent in sleep. The time base used is the same as that measured
* by {@link android.os.SystemClock#elapsedRealtime}.
* @param loadingInfo The {@link LoadingInfo} when attempting to continue loading.
*/
public void continueLoading(
long rendererPositionUs, float playbackSpeed, long lastRebufferRealtimeMs) {
public void continueLoading(LoadingInfo loadingInfo) {
checkState(isLoadingMediaPeriod());
long loadingPeriodPositionUs = toPeriodTime(rendererPositionUs);
mediaPeriod.continueLoading(
new LoadingInfo.Builder()
.setPlaybackPositionUs(loadingPeriodPositionUs)
.setPlaybackSpeed(playbackSpeed)
.setLastRebufferRealtimeMs(lastRebufferRealtimeMs)
.build());
mediaPeriod.continueLoading(loadingInfo);
}
/**