Increase pixel difference threshold

PiperOrigin-RevId: 467610621
This commit is contained in:
andrewlewis 2022-08-15 07:59:28 +00:00 committed by Marc Baechinger
parent 7a7e1eb23b
commit 73d606acf3

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@ -55,13 +55,13 @@ public class BitmapTestUtil {
* SingleFrameGlTextureProcessors} will cause the test to fail. * SingleFrameGlTextureProcessors} will cause the test to fail.
* *
* <p>To run pixel difference-based tests on physical devices, please use a value of 5f, rather * <p>To run pixel difference-based tests on physical devices, please use a value of 5f, rather
* than 0.1f. This higher value will ignore some very small errors, but will allow for some * than 0.5f. This higher value will ignore some very small errors, but will allow for some
* differences caused by graphics implementations to be ignored. When the difference is close to * differences caused by graphics implementations to be ignored. When the difference is close to
* the threshold, manually inspect expected/actual bitmaps to confirm failure, as it's possible * the threshold, manually inspect expected/actual bitmaps to confirm failure, as it's possible
* this is caused by a difference in the codec or graphics implementation as opposed to a {@link * this is caused by a difference in the codec or graphics implementation as opposed to a {@link
* SingleFrameGlTextureProcessor} issue. * SingleFrameGlTextureProcessor} issue.
*/ */
public static final float MAXIMUM_AVERAGE_PIXEL_ABSOLUTE_DIFFERENCE = 0.1f; public static final float MAXIMUM_AVERAGE_PIXEL_ABSOLUTE_DIFFERENCE = 0.5f;
/** /**
* Reads a bitmap from the specified asset location. * Reads a bitmap from the specified asset location.