Fix GL error logging
Log only if an error occured. PiperOrigin-RevId: 272618322
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@ -42,7 +42,7 @@ public final class GlUtil {
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int lastError = GLES20.GL_NO_ERROR;
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int lastError = GLES20.GL_NO_ERROR;
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int error;
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int error;
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while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
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while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
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Log.e(TAG, "glError " + gluErrorString(lastError));
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Log.e(TAG, "glError " + gluErrorString(error));
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lastError = error;
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lastError = error;
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}
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}
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if (ExoPlayerLibraryInfo.GL_ASSERTIONS_ENABLED && lastError != GLES20.GL_NO_ERROR) {
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if (ExoPlayerLibraryInfo.GL_ASSERTIONS_ENABLED && lastError != GLES20.GL_NO_ERROR) {
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