From 6c68146efad4560156d651388bd087365a20d2bd Mon Sep 17 00:00:00 2001 From: huangdarwin Date: Tue, 21 Nov 2023 07:42:42 -0800 Subject: [PATCH] GL demo: Use setColor instead of setARGB setColor is a bit more readable PiperOrigin-RevId: 584322875 --- .../androidx/media3/demo/gl/BitmapOverlayVideoProcessor.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/demos/gl/src/main/java/androidx/media3/demo/gl/BitmapOverlayVideoProcessor.java b/demos/gl/src/main/java/androidx/media3/demo/gl/BitmapOverlayVideoProcessor.java index 793e1fd493..89743d700d 100644 --- a/demos/gl/src/main/java/androidx/media3/demo/gl/BitmapOverlayVideoProcessor.java +++ b/demos/gl/src/main/java/androidx/media3/demo/gl/BitmapOverlayVideoProcessor.java @@ -63,7 +63,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull; paint = new Paint(); paint.setTextSize(64); paint.setAntiAlias(true); - paint.setARGB(0xFF, 0xFF, 0xFF, 0xFF); + paint.setColor(Color.WHITE); textures = new int[1]; overlayBitmap = Bitmap.createBitmap(OVERLAY_WIDTH, OVERLAY_HEIGHT, Bitmap.Config.ARGB_8888); overlayCanvas = new Canvas(overlayBitmap);