Simplify IAMF extension build process
Removed `Android.mk` and `Application.mk`, allowing `CMake` to run directly from the `build.gradle` file. Users no longer need to check out `NDK` or depend on it, simplifying the usage of the IAMF extension. PiperOrigin-RevId: 684471874
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@ -1,7 +1,7 @@
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# IAMF decoder module
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The IAMF module provides `LibiamfAudioRenderer`, which uses libiamf (the IAMF
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decoding library) to decode IAMF audio.
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The IAMF module provides `LibiamfAudioRenderer`, which uses the libiamf native
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library to decode IAMF audio.
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## License note
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@ -17,58 +17,33 @@ To use the module you need to clone this GitHub project and depend on its
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modules locally. Instructions for doing this can be found in the
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[top level README][].
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In addition, it's necessary to build the module's native components as follows:
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In addition, it's necessary to fetch libiamf as follows:
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* Set the following environment variables:
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```
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cd "<path to project checkout>"
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IAMF_MODULE_PATH="$(pwd)/libraries/decoder_iamf/src/main"
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```
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* Download the [Android NDK][] and set its location in an environment
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variable. This build configuration has been tested on NDK r27.
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* Fetch libiamf:
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```
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NDK_PATH="<path to Android NDK>"
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cd "${IAMF_MODULE_PATH}/jni" && \
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git clone https://github.com/AOMediaCodec/libiamf.git
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```
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* Fetch libiamf:
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* [Install CMake][]
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Clone the repository containing libiamf to a local folder of choice - preferably
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outside of the project checkout. Link it to the project's jni folder through
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symlink.
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```
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cd <preferred location for libiamf>
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git clone https://github.com/AOMediaCodec/libiamf.git libiamf && \
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cd libiamf && \
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LIBIAMF_PATH=$(pwd)
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```
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* Symlink the folder containing libiamf to the project's JNI folder and run
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the script to convert libiamf code to NDK compatible format:
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```
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cd "${IAMF_MODULE_PATH}"/jni && \
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ln -s $LIBIAMF_PATH libiamf && \
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cd libiamf/code &&\
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cmake . && \
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make
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```
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* Build the JNI native libraries from the command line:
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```
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cd "${IAMF_MODULE_PATH}"/jni && \
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${NDK_PATH}/ndk-build APP_ABI=all -j4
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```
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Having followed these steps, gradle will build the module automatically when run
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on the command line or via Android Studio, using [CMake][] and [Ninja][] to
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configure and build libiamf and the module's [JNI wrapper library][].
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[top level README]: ../../README.md
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[Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html
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[Install CMake]: https://developer.android.com/studio/projects/install-ndk
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[CMake]: https://cmake.org/
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[Ninja]: https://ninja-build.org
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[JNI wrapper library]: src/main/jni/iamf_jni.cc
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## Build instructions (Windows)
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@ -77,13 +52,6 @@ be possible to follow the Linux instructions in [Windows PowerShell][].
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[Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell
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## Notes
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* Every time there is a change to the libiamf checkout clean and re-build the
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project.
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* If you want to use your own version of libiamf, place it in
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`${IAMF_MODULE_PATH}/jni/libiamf`.
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## Using the module with ExoPlayer
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Once you've followed the instructions above to check out, build and depend on
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@ -1,4 +1,4 @@
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// Copyright (C) 2024 The Android Open Source Project
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// Copyright 2024 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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@ -17,12 +17,32 @@ android {
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namespace 'androidx.media3.decoder.iamf'
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sourceSets {
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main {
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jniLibs.srcDir 'src/main/libs'
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jni.srcDirs = [] // Disable the automatic ndk-build call by Android Studio.
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}
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androidTest.assets.srcDir '../test_data/src/test/assets'
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}
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defaultConfig {
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externalNativeBuild {
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cmake {
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targets "iamfJNI"
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}
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}
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}
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}
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// Configure the native build only if libiamf is present to avoid gradle sync
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// failures if libiamf hasn't been built according to the README instructions.
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if (project.file('src/main/jni/libiamf').exists()) {
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android.externalNativeBuild.cmake {
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path = 'src/main/jni/CMakeLists.txt'
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version = '3.21.0+'
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if (project.hasProperty('externalNativeBuildDir')) {
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if (!new File(externalNativeBuildDir).isAbsolute()) {
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ext.externalNativeBuildDir =
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new File(rootDir, it.externalNativeBuildDir)
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}
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buildStagingDirectory = "${externalNativeBuildDir}/${project.name}"
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}
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}
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}
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dependencies {
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#
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# Copyright (C) 2024 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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WORKING_DIR := $(call my-dir)
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include $(CLEAR_VARS)
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# build libiamf.a
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LOCAL_PATH := $(WORKING_DIR)
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include libiamf.mk
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# build libiamfJNI.so
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include $(CLEAR_VARS)
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LOCAL_PATH := $(WORKING_DIR)
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LOCAL_MODULE := libiamfJNI
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LOCAL_ARM_MODE := arm
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LOCAL_CPP_EXTENSION := .cc
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LOCAL_SRC_FILES := iamf_jni.cc
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LOCAL_LDLIBS := -llog -lz -lm
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LOCAL_STATIC_LIBRARIES := libiamf
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include $(BUILD_SHARED_LIBRARY)
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#
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# Copyright (C) 2024 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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APP_ABI := all
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APP_PLATFORM := android-21
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libraries/decoder_iamf/src/main/jni/CMakeLists.txt
Normal file
46
libraries/decoder_iamf/src/main/jni/CMakeLists.txt
Normal file
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#
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# Copyright 2024 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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cmake_minimum_required(VERSION 3.21.0 FATAL_ERROR)
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# Enable C++11 features.
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set(CMAKE_CXX_STANDARD 11)
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# Define project name for your JNI module
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project(libiamfJNI C CXX)
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set(libiamf_jni_root "${CMAKE_CURRENT_SOURCE_DIR}")
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# Build libiamf.
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add_subdirectory("${libiamf_jni_root}/libiamf/code"
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EXCLUDE_FROM_ALL)
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# Add the include directory from libiamf.
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include_directories ("${libiamf_jni_root}/libiamf/code/include")
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# Build libiamfJNI.
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add_library(iamfJNI
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SHARED
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iamf_jni.cc)
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# Locate NDK log library.
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find_library(android_log_lib log)
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# Link libgav1JNI against used libraries.
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target_link_libraries(iamfJNI
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PRIVATE android
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PRIVATE iamf
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PRIVATE ${android_log_lib})
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#
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# Copyright (C) 2024 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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LOCAL_PATH := $(WORKING_DIR)/libiamf
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include $(CLEAR_VARS)
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LOCAL_MODULE := libiamf
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LOCAL_ARM_MODE := arm
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/code/include \
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$(LOCAL_PATH)/code/src/iamf_dec \
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$(LOCAL_PATH)/code/src/common \
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$(LOCAL_PATH)/code/dep_codecs/include \
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$(LOCAL_PATH)/code/dep_external/include
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LOCAL_SRC_FILES := $(shell find $(LOCAL_PATH)/code/src -name "*.c")
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/code/include \
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$(LOCAL_PATH)/code/src/iamf_dec \
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$(LOCAL_PATH)/code/src/common \
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$(LOCAL_PATH)/code/dep_codecs/include \
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$(LOCAL_PATH)/code/dep_external/include
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include $(BUILD_STATIC_LIBRARY)
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