Change ContrastProcessor java doc for consistency.

PiperOrigin-RevId: 474002026
This commit is contained in:
leonwind 2022-09-13 13:28:30 +00:00 committed by Marc Baechinger
parent 8ce42f0670
commit 60ea64734b

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@ -25,7 +25,7 @@ import androidx.media3.common.util.GlProgram;
import androidx.media3.common.util.GlUtil; import androidx.media3.common.util.GlUtil;
import java.io.IOException; import java.io.IOException;
/** Contrast processor to apply a {@link Contrast} to each frame. */ /** Applies a {@link Contrast} to each frame in the fragment shader. */
/* package */ final class ContrastProcessor extends SingleFrameGlTextureProcessor { /* package */ final class ContrastProcessor extends SingleFrameGlTextureProcessor {
private static final String VERTEX_SHADER_PATH = "shaders/vertex_shader_transformation_es2.glsl"; private static final String VERTEX_SHADER_PATH = "shaders/vertex_shader_transformation_es2.glsl";
private static final String FRAGMENT_SHADER_PATH = "shaders/fragment_shader_contrast_es2.glsl"; private static final String FRAGMENT_SHADER_PATH = "shaders/fragment_shader_contrast_es2.glsl";