Test: Log saved bitmap file path.
This helps debug bitmap tests. Without this CL, I typically need to go into the file to find the test name and absolute path. With this CL, I can just adb pull the printed file path, which is much simpler. PiperOrigin-RevId: 540539042
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@ -436,8 +436,7 @@ import java.util.List;
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throw new VideoFrameProcessingException(e);
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throw new VideoFrameProcessingException(e);
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}
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}
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float[] identityMatrix = GlUtil.create4x4IdentityMatrix();
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glProgram.setFloatsUniform("uTexTransformationMatrix", GlUtil.create4x4IdentityMatrix());
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glProgram.setFloatsUniform("uTexTransformationMatrix", identityMatrix);
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return glProgram;
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return glProgram;
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}
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}
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@ -314,7 +314,7 @@ public class BitmapPixelTestUtil {
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* save to the {@link Context#getCacheDir() cache directory}.
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* save to the {@link Context#getCacheDir() cache directory}.
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*
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*
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* <p>File name will be {@code <testId>_<bitmapLabel>.png}. If the file failed to write, any
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* <p>File name will be {@code <testId>_<bitmapLabel>.png}. If the file failed to write, any
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* {@link IOException} will be caught and logged.
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* {@link IOException} will be caught and logged. The path will be logged regardless of success.
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*
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*
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* @param testId Name of the test that produced the {@link Bitmap}.
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* @param testId Name of the test that produced the {@link Bitmap}.
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* @param bitmapLabel Label to identify the bitmap.
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* @param bitmapLabel Label to identify the bitmap.
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@ -338,6 +338,7 @@ public class BitmapPixelTestUtil {
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try (FileOutputStream outputStream = new FileOutputStream(file)) {
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try (FileOutputStream outputStream = new FileOutputStream(file)) {
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bitmap.compress(Bitmap.CompressFormat.PNG, /* quality= */ 100, outputStream);
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bitmap.compress(Bitmap.CompressFormat.PNG, /* quality= */ 100, outputStream);
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Log.d(TAG, "Saved bitmap to file path: " + file.getAbsolutePath());
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} catch (IOException e) {
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} catch (IOException e) {
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Log.e(TAG, "Could not write Bitmap to file path: " + file.getAbsolutePath(), e);
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Log.e(TAG, "Could not write Bitmap to file path: " + file.getAbsolutePath(), e);
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}
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}
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