remove redundant identity setting in the OverlayShaderProgram
PiperOrigin-RevId: 552416606
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@ -151,7 +151,6 @@ import com.google.common.collect.ImmutableList;
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// Scale the image.
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// Scale the image.
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Pair<Float, Float> scale = overlay.getOverlaySettings(presentationTimeUs).scale;
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Pair<Float, Float> scale = overlay.getOverlaySettings(presentationTimeUs).scale;
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Matrix.setIdentityM(scaleMatrix, MATRIX_OFFSET);
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Matrix.scaleM(
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Matrix.scaleM(
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scaleMatrix,
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scaleMatrix,
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MATRIX_OFFSET,
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MATRIX_OFFSET,
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@ -165,7 +164,6 @@ import com.google.common.collect.ImmutableList;
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// Translate the overlay within its frame.
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// Translate the overlay within its frame.
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Pair<Float, Float> overlayAnchor =
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Pair<Float, Float> overlayAnchor =
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overlay.getOverlaySettings(presentationTimeUs).overlayAnchor;
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overlay.getOverlaySettings(presentationTimeUs).overlayAnchor;
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Matrix.setIdentityM(overlayAnchorMatrix, MATRIX_OFFSET);
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Matrix.translateM(
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Matrix.translateM(
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overlayAnchorMatrix,
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overlayAnchorMatrix,
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MATRIX_OFFSET,
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MATRIX_OFFSET,
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@ -175,7 +173,6 @@ import com.google.common.collect.ImmutableList;
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Matrix.invertM(overlayAnchorMatrixInv, MATRIX_OFFSET, overlayAnchorMatrix, MATRIX_OFFSET);
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Matrix.invertM(overlayAnchorMatrixInv, MATRIX_OFFSET, overlayAnchorMatrix, MATRIX_OFFSET);
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// Rotate the image.
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// Rotate the image.
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Matrix.setIdentityM(rotateMatrix, MATRIX_OFFSET);
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Matrix.rotateM(
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Matrix.rotateM(
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rotateMatrix,
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rotateMatrix,
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MATRIX_OFFSET,
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MATRIX_OFFSET,
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