From 46ff38ebe2c133ccf71d912b18fe641fb55106b6 Mon Sep 17 00:00:00 2001 From: leonwind Date: Mon, 12 Sep 2022 13:02:32 +0000 Subject: [PATCH] Add java docs for ContrastProcessor constructor. * Add docs for the public constructor for consistency with all the other frame processors. PiperOrigin-RevId: 473726586 (cherry picked from commit 7a460fa3bd1abe6207049cf70b7ce4efd6cf12fd) --- .../java/androidx/media3/effect/ContrastProcessor.java | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/libraries/effect/src/main/java/androidx/media3/effect/ContrastProcessor.java b/libraries/effect/src/main/java/androidx/media3/effect/ContrastProcessor.java index 274cb4a306..288d894266 100644 --- a/libraries/effect/src/main/java/androidx/media3/effect/ContrastProcessor.java +++ b/libraries/effect/src/main/java/androidx/media3/effect/ContrastProcessor.java @@ -32,6 +32,15 @@ import java.io.IOException; private final GlProgram glProgram; + /** + * Creates a new instance. + * + * @param context The {@link Context}. + * @param contrastEffect The {@link Contrast} to apply to each frame in order. + * @param useHdr Whether input textures come from an HDR source. If {@code true}, colors will be + * in linear RGB BT.2020. If {@code false}, colors will be in gamma RGB BT.709. + * @throws FrameProcessingException If a problem occurs while reading shader files. + */ public ContrastProcessor(Context context, Contrast contrastEffect, boolean useHdr) throws FrameProcessingException { super(useHdr);