Remove volatile from boolean in BitmapTextureManager

The field is only accessed on the GL thread.

PiperOrigin-RevId: 527844674
This commit is contained in:
tofunmi 2023-04-28 12:11:27 +01:00 committed by Marc Baechinger
parent 9b3a5df5ef
commit 3a3322dbc5

View File

@ -49,7 +49,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
private int framesToQueueForCurrentBitmap; private int framesToQueueForCurrentBitmap;
private double currentPresentationTimeUs; private double currentPresentationTimeUs;
private boolean useHdr; private boolean useHdr;
private volatile boolean inputEnded; private boolean inputEnded;
/** /**
* Creates a new instance. * Creates a new instance.