Add FrameDropping GlEffect
PiperOrigin-RevId: 524030672
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@ -53,7 +53,7 @@ public abstract class BaseGlShaderProgram implements GlShaderProgram {
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private final boolean useHdr;
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private GlObjectsProvider glObjectsProvider;
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private InputListener inputListener;
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protected InputListener inputListener;
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private OutputListener outputListener;
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private ErrorListener errorListener;
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private Executor errorListenerExecutor;
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@ -29,7 +29,7 @@ import java.io.IOException;
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*
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* <p>Implements {@link FrameCache}.
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*/
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/* package */ final class FrameCacheGlShaderProgram extends BaseGlShaderProgram {
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/* package */ class FrameCacheGlShaderProgram extends BaseGlShaderProgram {
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private static final String VERTEX_SHADER_TRANSFORMATION_ES2_PATH =
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"shaders/vertex_shader_transformation_es2.glsl";
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private static final String FRAGMENT_SHADER_TRANSFORMATION_ES2_PATH =
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@ -0,0 +1,43 @@
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/*
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* Copyright 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package androidx.media3.effect;
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import android.content.Context;
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import androidx.media3.common.VideoFrameProcessingException;
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import androidx.media3.common.util.UnstableApi;
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/** Drops frames to lower average frame rate to around {@code targetFrameRate}. */
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@UnstableApi
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public class FrameDropEffect implements GlEffect {
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private final float targetFrameRate;
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/**
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* Creates an instance.
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*
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* @param targetFrameRate The number of frames per second the output video should roughly have.
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*/
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public FrameDropEffect(float targetFrameRate) {
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this.targetFrameRate = targetFrameRate;
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}
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@Override
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public GlShaderProgram toGlShaderProgram(Context context, boolean useHdr)
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throws VideoFrameProcessingException {
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return new FrameDroppingShaderProgram(context, useHdr, targetFrameRate);
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}
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}
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@ -0,0 +1,104 @@
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/*
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* Copyright 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package androidx.media3.effect;
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import static androidx.media3.common.util.Assertions.checkNotNull;
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import static java.lang.Math.abs;
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import android.content.Context;
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import androidx.annotation.Nullable;
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import androidx.media3.common.C;
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import androidx.media3.common.GlTextureInfo;
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import androidx.media3.common.VideoFrameProcessingException;
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// TODO(b/227625363): Add tests for this file.
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/**
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* Drops frames by only queuing input frames that are chosen by the frame dropping strategy.
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*
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* <p>The strategy used is to queue the current frame, x, with timestamp T_x if and only if one of
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* the following is true:
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*
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* <ul>
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* <li>x is the first frame,
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* <li>(T_x - T_lastQueued) is closer to the target frame interval than (T_(x+1) - T_lastQueued)
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* </ul>
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*
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* <p>Where T_lastQueued is the timestamp of the last queued frame and T_(x+1) is the timestamp of
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* the next frame. The target frame interval is determined from {@code targetFps}.
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*/
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/* package */ final class FrameDroppingShaderProgram extends FrameCacheGlShaderProgram {
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private final long targetFrameDeltaUs;
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@Nullable private GlTextureInfo previousTexture;
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private long previousPresentationTimeUs;
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private long lastQueuedPresentationTimeUs;
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private boolean isPreviousFrameFirstFrame;
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/**
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* Creates a new instance.
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*
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* @param context The {@link Context}.
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* @param useHdr Whether input textures come from an HDR source. If {@code true}, colors will be
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* in linear RGB BT.2020. If {@code false}, colors will be in linear RGB BT.709.
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* @param targetFps The number of frames per second the output video should roughly have.
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*/
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public FrameDroppingShaderProgram(Context context, boolean useHdr, float targetFps)
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throws VideoFrameProcessingException {
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super(context, /* capacity= */ 1, useHdr);
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this.targetFrameDeltaUs = (long) (C.MICROS_PER_SECOND / targetFps);
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lastQueuedPresentationTimeUs = C.TIME_UNSET;
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previousPresentationTimeUs = C.TIME_UNSET;
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}
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@Override
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public void queueInputFrame(GlTextureInfo inputTexture, long presentationTimeUs) {
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if (previousTexture == null) {
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super.queueInputFrame(inputTexture, presentationTimeUs);
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lastQueuedPresentationTimeUs = presentationTimeUs;
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isPreviousFrameFirstFrame = true;
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} else if (shouldQueuePreviousFrame(presentationTimeUs)) {
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super.queueInputFrame(checkNotNull(previousTexture), previousPresentationTimeUs);
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lastQueuedPresentationTimeUs = previousPresentationTimeUs;
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} else {
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inputListener.onInputFrameProcessed(checkNotNull(previousTexture));
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inputListener.onReadyToAcceptInputFrame();
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}
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previousTexture = inputTexture;
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previousPresentationTimeUs = presentationTimeUs;
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}
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@Override
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public void flush() {
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super.flush();
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lastQueuedPresentationTimeUs = C.TIME_UNSET;
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previousPresentationTimeUs = C.TIME_UNSET;
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previousTexture = null;
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}
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private boolean shouldQueuePreviousFrame(long currentPresentationTimeUs) {
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if (isPreviousFrameFirstFrame) {
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isPreviousFrameFirstFrame = false;
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return false;
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}
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long previousFrameTimeDeltaUs = previousPresentationTimeUs - lastQueuedPresentationTimeUs;
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long currentFrameTimeDeltaUs = currentPresentationTimeUs - lastQueuedPresentationTimeUs;
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return abs(previousFrameTimeDeltaUs - targetFrameDeltaUs)
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< abs(currentFrameTimeDeltaUs - targetFrameDeltaUs);
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}
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}
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