HDR: Rename GL_COLOR_TRANSFER instances to COLOR_TRANSFER
PiperOrigin-RevId: 469959215
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@ -20,7 +20,7 @@
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// https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_YUV_target.txt,
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// 2. Applies a YUV to RGB conversion using the specified color transform
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// uYuvToRgbColorTransform, yielding electrical (HLG or PQ) BT.2020 RGB,
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// 3. If uEotfGlColorTransfer is GL_COLOR_TRANSFER_NO_VALUE, outputs electrical
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// 3. If uEotfColorTransfer is COLOR_TRANSFER_NO_VALUE, outputs electrical
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// (HLG or PQ) BT.2020 RGB. Otherwise, outputs optical linear BT.2020 RGB for
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// intermediate shaders by applying the HLG or PQ EOTF.
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// 4. Copies this converted texture color to the current output, with alpha = 1.
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@ -30,8 +30,8 @@
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precision mediump float;
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uniform __samplerExternal2DY2YEXT uTexSampler;
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uniform mat3 uYuvToRgbColorTransform;
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// C.java#GlColorTransfer value.
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uniform int uEotfGlColorTransfer;
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// C.java#ColorTransfer value.
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uniform int uEotfColorTransfer;
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in vec2 vTexSamplingCoord;
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out vec4 outColor;
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@ -84,9 +84,9 @@ highp vec3 getOpticalColor(highp vec3 electricalColor) {
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const int COLOR_TRANSFER_ST2084 = 6;
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const int COLOR_TRANSFER_HLG = 7;
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if (uEotfGlColorTransfer == COLOR_TRANSFER_ST2084) {
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if (uEotfColorTransfer == COLOR_TRANSFER_ST2084) {
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return pqEotf(electricalColor);
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} else if (uEotfGlColorTransfer == COLOR_TRANSFER_HLG) {
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} else if (uEotfColorTransfer == COLOR_TRANSFER_HLG) {
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return hlgEotf(electricalColor);
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} else {
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return electricalColor;
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@ -24,9 +24,9 @@ precision mediump float;
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uniform sampler2D uTexSampler;
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in vec2 vTexSamplingCoord;
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out vec4 outColor;
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// C.java#GlColorTransfer value.
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// Only GL_COLOR_TRANSFER_ST2084 and GL_COLOR_TRANSFER_HLG are allowed.
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uniform int uOetfGlColorTransfer;
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// C.java#ColorTransfer value.
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// Only COLOR_TRANSFER_ST2084 and COLOR_TRANSFER_HLG are allowed.
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uniform int uOetfColorTransfer;
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uniform mat3 uColorTransform;
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// TODO(b/227624622): Consider using mediump to save precision, if it won't lead
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@ -76,8 +76,8 @@ highp vec3 pqOetf(highp vec3 linearColor) {
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// electrical signals. Input and output are both normalzied to [0, 1].
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highp vec3 getElectricalColor(highp vec3 linearColor) {
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// LINT.IfChange(color_transfer)
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const int GL_COLOR_TRANSFER_ST2084 = 6;
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return (uOetfGlColorTransfer == GL_COLOR_TRANSFER_ST2084) ?
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const int COLOR_TRANSFER_ST2084 = 6;
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return (uOetfColorTransfer == COLOR_TRANSFER_ST2084) ?
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pqOetf(linearColor) : hlgOetf(linearColor);
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}
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@ -218,9 +218,9 @@ import java.util.Arrays;
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// If electrical colors are both input and output, no EOTF is needed.
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glProgram.setIntUniform(
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"uEotfGlColorTransfer", outputElectricalColors ? Format.NO_VALUE : colorTransfer);
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"uEotfColorTransfer", outputElectricalColors ? Format.NO_VALUE : colorTransfer);
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} else if (outputElectricalColors) {
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glProgram.setIntUniform("uOetfGlColorTransfer", colorTransfer);
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glProgram.setIntUniform("uOetfColorTransfer", colorTransfer);
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}
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}
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