Remove texture copy from SpeedChangeShaderProgram
Introduces PassthroughShaderProgram to make the effect more efficient. PiperOrigin-RevId: 603670438
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@ -69,7 +69,7 @@ public final class FrameDropEffect implements GlEffect {
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if (inputFrameRate == C.RATE_UNSET) {
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return new DefaultFrameDroppingShaderProgram(context, useHdr, targetFrameRate);
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} else {
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return new SimpleFrameDroppingShaderProgram(context, useHdr, inputFrameRate, targetFrameRate);
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return new SimpleFrameDroppingShaderProgram(inputFrameRate, targetFrameRate);
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}
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}
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@ -0,0 +1,109 @@
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/*
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* Copyright 2024 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package androidx.media3.effect;
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import static androidx.media3.common.util.Assertions.checkState;
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import androidx.media3.common.C;
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import androidx.media3.common.GlObjectsProvider;
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import androidx.media3.common.GlTextureInfo;
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import androidx.media3.common.VideoFrameProcessingException;
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import androidx.media3.common.util.UnstableApi;
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import com.google.common.util.concurrent.MoreExecutors;
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import java.util.concurrent.Executor;
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/**
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* A {@linkplain GlShaderProgram} that passes a frame from the input to the output listener without
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* copying.
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*
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* <p>This shader program can only process one input frame at a time.
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*/
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@UnstableApi
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public class PassthroughShaderProgram implements GlShaderProgram {
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private InputListener inputListener;
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private OutputListener outputListener;
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private ErrorListener errorListener;
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private Executor errorListenerExecutor;
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private int texIdInUse;
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public PassthroughShaderProgram() {
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inputListener = new InputListener() {};
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outputListener = new OutputListener() {};
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errorListener = (frameProcessingException) -> {};
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errorListenerExecutor = MoreExecutors.directExecutor();
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texIdInUse = C.INDEX_UNSET;
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}
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@Override
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public void setInputListener(InputListener inputListener) {
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this.inputListener = inputListener;
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if (texIdInUse == C.INDEX_UNSET) {
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inputListener.onReadyToAcceptInputFrame();
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}
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}
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@Override
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public void setOutputListener(OutputListener outputListener) {
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this.outputListener = outputListener;
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}
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@Override
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public void setErrorListener(Executor executor, ErrorListener errorListener) {
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this.errorListenerExecutor = executor;
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this.errorListener = errorListener;
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}
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@Override
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public void queueInputFrame(
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GlObjectsProvider glObjectsProvider, GlTextureInfo inputTexture, long presentationTimeUs) {
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texIdInUse = inputTexture.texId;
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outputListener.onOutputFrameAvailable(inputTexture, presentationTimeUs);
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}
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@Override
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public void releaseOutputFrame(GlTextureInfo outputTexture) {
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checkState(outputTexture.texId == texIdInUse);
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texIdInUse = C.INDEX_UNSET;
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inputListener.onInputFrameProcessed(outputTexture);
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inputListener.onReadyToAcceptInputFrame();
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}
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@Override
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public void signalEndOfCurrentInputStream() {
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outputListener.onCurrentOutputStreamEnded();
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}
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@Override
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public void flush() {
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texIdInUse = C.INDEX_UNSET;
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inputListener.onFlush();
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}
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@Override
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public void release() throws VideoFrameProcessingException {
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texIdInUse = C.INDEX_UNSET;
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}
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protected final InputListener getInputListener() {
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return inputListener;
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}
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protected final void onError(Exception e) {
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errorListenerExecutor.execute(
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() -> errorListener.onError(VideoFrameProcessingException.from(e)));
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}
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}
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@ -19,7 +19,6 @@ package androidx.media3.effect;
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import static androidx.media3.common.util.Assertions.checkArgument;
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import static java.lang.Math.round;
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import android.content.Context;
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import androidx.media3.common.GlObjectsProvider;
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import androidx.media3.common.GlTextureInfo;
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import androidx.media3.common.VideoFrameProcessingException;
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@ -31,7 +30,7 @@ import androidx.media3.common.VideoFrameProcessingException;
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* <p>For example, if the input stream came in at 60fps and the targeted frame rate was 20fps, every
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* 3rd frame would be kept. If n is not an integer, then we round to the nearest one.
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*/
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/* package */ final class SimpleFrameDroppingShaderProgram extends FrameCacheGlShaderProgram {
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/* package */ final class SimpleFrameDroppingShaderProgram extends PassthroughShaderProgram {
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private final int n;
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@ -40,16 +39,11 @@ import androidx.media3.common.VideoFrameProcessingException;
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/**
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* Creates a new instance.
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*
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* @param context The {@link Context}.
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* @param useHdr Whether input textures come from an HDR source. If {@code true}, colors will be
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* in linear RGB BT.2020. If {@code false}, colors will be in linear RGB BT.709.
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* @param inputFrameRate The number of frames per second the input stream should have.
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* @param targetFrameRate The number of frames per second the output video should roughly have.
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*/
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public SimpleFrameDroppingShaderProgram(
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Context context, boolean useHdr, float inputFrameRate, float targetFrameRate)
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throws VideoFrameProcessingException {
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super(context, /* capacity= */ 1, useHdr);
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public SimpleFrameDroppingShaderProgram(float inputFrameRate, float targetFrameRate) {
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super();
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n = round(inputFrameRate / targetFrameRate);
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checkArgument(n >= 1, "The input frame rate should be greater than the target frame rate.");
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}
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@ -77,4 +71,10 @@ import androidx.media3.common.VideoFrameProcessingException;
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super.flush();
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framesReceived = 0;
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}
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@Override
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public void release() throws VideoFrameProcessingException {
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super.release();
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framesReceived = 0;
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}
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}
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@ -41,7 +41,7 @@ public final class SpeedChangeEffect implements GlEffect {
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@Override
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public GlShaderProgram toGlShaderProgram(Context context, boolean useHdr)
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throws VideoFrameProcessingException {
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return new SpeedChangeShaderProgram(context, speed, useHdr);
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return new SpeedChangeShaderProgram(speed);
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}
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@Override
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@ -15,21 +15,18 @@
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*/
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package androidx.media3.effect;
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import android.content.Context;
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import androidx.media3.common.GlObjectsProvider;
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import androidx.media3.common.GlTextureInfo;
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import androidx.media3.common.VideoFrameProcessingException;
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import androidx.media3.common.util.UnstableApi;
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/** Applies a speed change by updating the frame timestamps. */
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@UnstableApi
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/* package */ final class SpeedChangeShaderProgram extends FrameCacheGlShaderProgram {
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/* package */ final class SpeedChangeShaderProgram extends PassthroughShaderProgram {
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private final float speed;
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public SpeedChangeShaderProgram(Context context, float speed, boolean useHdr)
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throws VideoFrameProcessingException {
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super(context, /* capacity= */ 1, useHdr);
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public SpeedChangeShaderProgram(float speed) {
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super();
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this.speed = speed;
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}
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