diff --git a/libraries/effect/src/main/java/androidx/media3/effect/FrameDropEffect.java b/libraries/effect/src/main/java/androidx/media3/effect/FrameDropEffect.java index 08d5cbe5df..2805b98b6b 100644 --- a/libraries/effect/src/main/java/androidx/media3/effect/FrameDropEffect.java +++ b/libraries/effect/src/main/java/androidx/media3/effect/FrameDropEffect.java @@ -69,7 +69,7 @@ public final class FrameDropEffect implements GlEffect { if (inputFrameRate == C.RATE_UNSET) { return new DefaultFrameDroppingShaderProgram(context, useHdr, targetFrameRate); } else { - return new SimpleFrameDroppingShaderProgram(context, useHdr, inputFrameRate, targetFrameRate); + return new SimpleFrameDroppingShaderProgram(inputFrameRate, targetFrameRate); } } diff --git a/libraries/effect/src/main/java/androidx/media3/effect/PassthroughShaderProgram.java b/libraries/effect/src/main/java/androidx/media3/effect/PassthroughShaderProgram.java new file mode 100644 index 0000000000..78dd29fc9c --- /dev/null +++ b/libraries/effect/src/main/java/androidx/media3/effect/PassthroughShaderProgram.java @@ -0,0 +1,109 @@ +/* + * Copyright 2024 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package androidx.media3.effect; + +import static androidx.media3.common.util.Assertions.checkState; + +import androidx.media3.common.C; +import androidx.media3.common.GlObjectsProvider; +import androidx.media3.common.GlTextureInfo; +import androidx.media3.common.VideoFrameProcessingException; +import androidx.media3.common.util.UnstableApi; +import com.google.common.util.concurrent.MoreExecutors; +import java.util.concurrent.Executor; + +/** + * A {@linkplain GlShaderProgram} that passes a frame from the input to the output listener without + * copying. + * + *
This shader program can only process one input frame at a time. + */ +@UnstableApi +public class PassthroughShaderProgram implements GlShaderProgram { + + private InputListener inputListener; + private OutputListener outputListener; + private ErrorListener errorListener; + private Executor errorListenerExecutor; + private int texIdInUse; + + public PassthroughShaderProgram() { + inputListener = new InputListener() {}; + outputListener = new OutputListener() {}; + errorListener = (frameProcessingException) -> {}; + errorListenerExecutor = MoreExecutors.directExecutor(); + texIdInUse = C.INDEX_UNSET; + } + + @Override + public void setInputListener(InputListener inputListener) { + this.inputListener = inputListener; + if (texIdInUse == C.INDEX_UNSET) { + inputListener.onReadyToAcceptInputFrame(); + } + } + + @Override + public void setOutputListener(OutputListener outputListener) { + this.outputListener = outputListener; + } + + @Override + public void setErrorListener(Executor executor, ErrorListener errorListener) { + this.errorListenerExecutor = executor; + this.errorListener = errorListener; + } + + @Override + public void queueInputFrame( + GlObjectsProvider glObjectsProvider, GlTextureInfo inputTexture, long presentationTimeUs) { + texIdInUse = inputTexture.texId; + outputListener.onOutputFrameAvailable(inputTexture, presentationTimeUs); + } + + @Override + public void releaseOutputFrame(GlTextureInfo outputTexture) { + checkState(outputTexture.texId == texIdInUse); + texIdInUse = C.INDEX_UNSET; + inputListener.onInputFrameProcessed(outputTexture); + inputListener.onReadyToAcceptInputFrame(); + } + + @Override + public void signalEndOfCurrentInputStream() { + outputListener.onCurrentOutputStreamEnded(); + } + + @Override + public void flush() { + texIdInUse = C.INDEX_UNSET; + inputListener.onFlush(); + } + + @Override + public void release() throws VideoFrameProcessingException { + texIdInUse = C.INDEX_UNSET; + } + + protected final InputListener getInputListener() { + return inputListener; + } + + protected final void onError(Exception e) { + errorListenerExecutor.execute( + () -> errorListener.onError(VideoFrameProcessingException.from(e))); + } +} diff --git a/libraries/effect/src/main/java/androidx/media3/effect/SimpleFrameDroppingShaderProgram.java b/libraries/effect/src/main/java/androidx/media3/effect/SimpleFrameDroppingShaderProgram.java index 2ec6386d34..e5f3d2e0b0 100644 --- a/libraries/effect/src/main/java/androidx/media3/effect/SimpleFrameDroppingShaderProgram.java +++ b/libraries/effect/src/main/java/androidx/media3/effect/SimpleFrameDroppingShaderProgram.java @@ -19,7 +19,6 @@ package androidx.media3.effect; import static androidx.media3.common.util.Assertions.checkArgument; import static java.lang.Math.round; -import android.content.Context; import androidx.media3.common.GlObjectsProvider; import androidx.media3.common.GlTextureInfo; import androidx.media3.common.VideoFrameProcessingException; @@ -31,7 +30,7 @@ import androidx.media3.common.VideoFrameProcessingException; *
For example, if the input stream came in at 60fps and the targeted frame rate was 20fps, every * 3rd frame would be kept. If n is not an integer, then we round to the nearest one. */ -/* package */ final class SimpleFrameDroppingShaderProgram extends FrameCacheGlShaderProgram { +/* package */ final class SimpleFrameDroppingShaderProgram extends PassthroughShaderProgram { private final int n; @@ -40,16 +39,11 @@ import androidx.media3.common.VideoFrameProcessingException; /** * Creates a new instance. * - * @param context The {@link Context}. - * @param useHdr Whether input textures come from an HDR source. If {@code true}, colors will be - * in linear RGB BT.2020. If {@code false}, colors will be in linear RGB BT.709. * @param inputFrameRate The number of frames per second the input stream should have. * @param targetFrameRate The number of frames per second the output video should roughly have. */ - public SimpleFrameDroppingShaderProgram( - Context context, boolean useHdr, float inputFrameRate, float targetFrameRate) - throws VideoFrameProcessingException { - super(context, /* capacity= */ 1, useHdr); + public SimpleFrameDroppingShaderProgram(float inputFrameRate, float targetFrameRate) { + super(); n = round(inputFrameRate / targetFrameRate); checkArgument(n >= 1, "The input frame rate should be greater than the target frame rate."); } @@ -77,4 +71,10 @@ import androidx.media3.common.VideoFrameProcessingException; super.flush(); framesReceived = 0; } + + @Override + public void release() throws VideoFrameProcessingException { + super.release(); + framesReceived = 0; + } } diff --git a/libraries/effect/src/main/java/androidx/media3/effect/SpeedChangeEffect.java b/libraries/effect/src/main/java/androidx/media3/effect/SpeedChangeEffect.java index cb59418b7b..36b1d7e87f 100644 --- a/libraries/effect/src/main/java/androidx/media3/effect/SpeedChangeEffect.java +++ b/libraries/effect/src/main/java/androidx/media3/effect/SpeedChangeEffect.java @@ -41,7 +41,7 @@ public final class SpeedChangeEffect implements GlEffect { @Override public GlShaderProgram toGlShaderProgram(Context context, boolean useHdr) throws VideoFrameProcessingException { - return new SpeedChangeShaderProgram(context, speed, useHdr); + return new SpeedChangeShaderProgram(speed); } @Override diff --git a/libraries/effect/src/main/java/androidx/media3/effect/SpeedChangeShaderProgram.java b/libraries/effect/src/main/java/androidx/media3/effect/SpeedChangeShaderProgram.java index 99189bb3ce..602cc48de1 100644 --- a/libraries/effect/src/main/java/androidx/media3/effect/SpeedChangeShaderProgram.java +++ b/libraries/effect/src/main/java/androidx/media3/effect/SpeedChangeShaderProgram.java @@ -15,21 +15,18 @@ */ package androidx.media3.effect; -import android.content.Context; import androidx.media3.common.GlObjectsProvider; import androidx.media3.common.GlTextureInfo; -import androidx.media3.common.VideoFrameProcessingException; import androidx.media3.common.util.UnstableApi; /** Applies a speed change by updating the frame timestamps. */ @UnstableApi -/* package */ final class SpeedChangeShaderProgram extends FrameCacheGlShaderProgram { +/* package */ final class SpeedChangeShaderProgram extends PassthroughShaderProgram { private final float speed; - public SpeedChangeShaderProgram(Context context, float speed, boolean useHdr) - throws VideoFrameProcessingException { - super(context, /* capacity= */ 1, useHdr); + public SpeedChangeShaderProgram(float speed) { + super(); this.speed = speed; }