Add WorkerThread annotation to FrameProcessorChain helpers.
PiperOrigin-RevId: 440347550
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@ -32,6 +32,7 @@ import android.util.Size;
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import android.view.Surface;
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import android.view.SurfaceView;
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import androidx.annotation.Nullable;
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import androidx.annotation.WorkerThread;
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import androidx.media3.common.C;
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import androidx.media3.common.util.GlUtil;
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import androidx.media3.common.util.Util;
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@ -125,8 +126,9 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
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* Creates the OpenGL textures, framebuffers, initializes the {@link GlFrameProcessor
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* GlFrameProcessors} and returns a new {@code FrameProcessorChain}.
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*
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* <p>This method must by executed using the {@code singleThreadExecutorService}.
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* <p>This method must be executed using the {@code singleThreadExecutorService}.
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*/
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@WorkerThread
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private static FrameProcessorChain createOpenGlObjectsAndFrameProcessorChain(
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int inputWidth,
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int inputHeight,
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@ -312,7 +314,7 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
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/**
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* Informs the {@code FrameProcessorChain} that a frame will be queued to its input surface.
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*
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* <p>Should be called before rendering a frame to the frame processor chain's input surface.
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* <p>Must be called before rendering a frame to the frame processor chain's input surface.
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*
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* @throws IllegalStateException If called after {@link #signalEndOfInputStream()}.
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*/
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@ -393,8 +395,9 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
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/**
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* Creates the OpenGL surfaces.
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*
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* <p>This method should only be called on the {@linkplain #THREAD_NAME background thread}.
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* <p>This method must be called on the {@linkplain #THREAD_NAME background thread}.
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*/
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@WorkerThread
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private void createOpenGlSurfaces(Surface outputSurface, @Nullable SurfaceView debugSurfaceView) {
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checkState(Thread.currentThread().getName().equals(THREAD_NAME));
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checkStateNotNull(eglDisplay);
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@ -418,8 +421,9 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
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/**
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* Processes an input frame.
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*
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* <p>This method should only be called on the {@linkplain #THREAD_NAME background thread}.
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* <p>This method must be called on the {@linkplain #THREAD_NAME background thread}.
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*/
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@WorkerThread
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@RequiresNonNull("inputSurfaceTexture")
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private void processFrame() {
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checkState(Thread.currentThread().getName().equals(THREAD_NAME));
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