HDR: Update glsl color transfer errors to use unique colors.
Each error will make the output be a solid color with a unique color. PiperOrigin-RevId: 501824355
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@ -152,8 +152,8 @@ highp vec3 applyBt2020ToBt709Ootf(highp vec3 linearRgbBt2020) {
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} else if (uInputColorTransfer == COLOR_TRANSFER_HLG) {
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} else if (uInputColorTransfer == COLOR_TRANSFER_HLG) {
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return applyHlgBt2020ToBt709Ootf(linearRgbBt2020);
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return applyHlgBt2020ToBt709Ootf(linearRgbBt2020);
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} else {
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} else {
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// Output red as an obviously visible error.
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// Output green as an obviously visible error.
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return vec3(1.0, 0.0, 0.0);
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return vec3(0.0, 1.0, 0.0);
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}
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}
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}
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}
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@ -224,8 +224,8 @@ highp vec3 applyOetf(highp vec3 linearColor) {
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} else if (uOutputColorTransfer == COLOR_TRANSFER_LINEAR) {
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} else if (uOutputColorTransfer == COLOR_TRANSFER_LINEAR) {
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return linearColor;
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return linearColor;
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} else {
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} else {
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// Output red as an obviously visible error.
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// Output blue as an obviously visible error.
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return vec3(1.0, 0.0, 0.0);
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return vec3(0.0, 0.0, 1.0);
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}
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}
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}
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}
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