From 18ce29feee9dded9af7e082e0fb5310bf9a720d7 Mon Sep 17 00:00:00 2001 From: huangdarwin Date: Fri, 13 Jan 2023 13:40:30 +0000 Subject: [PATCH] HDR: Update glsl color transfer errors to use unique colors. Each error will make the output be a solid color with a unique color. PiperOrigin-RevId: 501824355 --- .../fragment_shader_transformation_external_yuv_es3.glsl | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/libraries/effect/src/main/assets/shaders/fragment_shader_transformation_external_yuv_es3.glsl b/libraries/effect/src/main/assets/shaders/fragment_shader_transformation_external_yuv_es3.glsl index 74898c0c3f..a195f5de20 100644 --- a/libraries/effect/src/main/assets/shaders/fragment_shader_transformation_external_yuv_es3.glsl +++ b/libraries/effect/src/main/assets/shaders/fragment_shader_transformation_external_yuv_es3.glsl @@ -152,8 +152,8 @@ highp vec3 applyBt2020ToBt709Ootf(highp vec3 linearRgbBt2020) { } else if (uInputColorTransfer == COLOR_TRANSFER_HLG) { return applyHlgBt2020ToBt709Ootf(linearRgbBt2020); } else { - // Output red as an obviously visible error. - return vec3(1.0, 0.0, 0.0); + // Output green as an obviously visible error. + return vec3(0.0, 1.0, 0.0); } } @@ -224,8 +224,8 @@ highp vec3 applyOetf(highp vec3 linearColor) { } else if (uOutputColorTransfer == COLOR_TRANSFER_LINEAR) { return linearColor; } else { - // Output red as an obviously visible error. - return vec3(1.0, 0.0, 0.0); + // Output blue as an obviously visible error. + return vec3(0.0, 0.0, 1.0); } }