Fix the last shader program doesn't get GlObjectsProvider
PiperOrigin-RevId: 542299317
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@ -769,7 +769,7 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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/** Sets the {@link GlObjectsProvider} on all of the {@linkplain GlShaderProgram}s provided. */
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/** Sets the {@link GlObjectsProvider} on all of the {@linkplain GlShaderProgram}s provided. */
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private static void setGlObjectProviderOnShaderPrograms(
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private static void setGlObjectProviderOnShaderPrograms(
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List<GlShaderProgram> shaderPrograms, GlObjectsProvider glObjectsProvider) {
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List<GlShaderProgram> shaderPrograms, GlObjectsProvider glObjectsProvider) {
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for (int i = 0; i < shaderPrograms.size() - 1; i++) {
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for (int i = 0; i < shaderPrograms.size(); i++) {
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GlShaderProgram shaderProgram = shaderPrograms.get(i);
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GlShaderProgram shaderProgram = shaderPrograms.get(i);
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shaderProgram.setGlObjectsProvider(glObjectsProvider);
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shaderProgram.setGlObjectsProvider(glObjectsProvider);
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}
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}
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