Add rgb matrices to java docs for public constructors.
PiperOrigin-RevId: 473699927
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@ -168,7 +168,7 @@ import java.util.List;
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*
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* <p>Applies the {@code electricalColorInfo} EOTF to convert from electrical color input, to
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* intermediate optical {@link GlTextureProcessor} color output, before {@code
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* matrixTransformations} are applied.
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* matrixTransformations} and {@code rgbMatrices} are applied.
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*
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* <p>Intermediate optical colors are linear RGB BT.2020 if {@code electricalColorInfo} is
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* {@linkplain ColorInfo#isTransferHdr(ColorInfo) HDR}, and gamma RGB BT.709 if not.
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@ -228,7 +228,7 @@ import java.util.List;
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*
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* <p>Applies the {@code electricalColorInfo} OETF to convert from intermediate optical {@link
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* GlTextureProcessor} color input, to electrical color output, after {@code
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* matrixTransformations} are applied.
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* matrixTransformations} and {@code rgbMatrices} are applied.
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*
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* <p>Intermediate optical colors are linear RGB BT.2020 if {@code electricalColorInfo} is
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* {@linkplain ColorInfo#isTransferHdr(ColorInfo) HDR}, and gamma RGB BT.709 if not.
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@ -277,8 +277,8 @@ import java.util.List;
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* #setTextureTransformMatrix(float[])} to provide the transformation matrix associated with the
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* external texture.
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*
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* <p>Applies the OETF, {@code matrixTransformations}, then the EOTF, to convert from and to input
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* and output electrical colors.
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* <p>Applies the OETF, {@code matrixTransformations}, {@code rgbMatrices}, then the EOTF, to
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* convert from and to input and output electrical colors.
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*
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* @param context The {@link Context}.
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* @param matrixTransformations The {@link GlMatrixTransformation GlMatrixTransformations} to
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