Replace frame processor with texture processor in TODO comment.

PiperOrigin-RevId: 451142799
This commit is contained in:
hschlueter 2022-05-26 12:59:16 +00:00 committed by Marc Baechinger
parent 0eaf3d30c8
commit 0705a4e34d

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@ -327,7 +327,8 @@ public final class GlUtil {
*/
public static void assertValidTextureSize(int width, int height) {
// TODO(b/201293185): Consider handling adjustments for sizes > GL_MAX_TEXTURE_SIZE
// (ex. downscaling appropriately) in a FrameProcessor instead of asserting incorrect values.
// (ex. downscaling appropriately) in a texture processor instead of asserting incorrect
// values.
// For valid GL sizes, see:
// https://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glTexImage2D.xml