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As most classes are used via interface only and people depending on it locally can always find the Javadoc in Android Studio directly, we don't plan to add Javadocs for these extensions module in developer.android.com. PiperOrigin-RevId: 521993756
104 lines
4.0 KiB
Markdown
104 lines
4.0 KiB
Markdown
# Flac decoder module
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The Flac module provides `FlacExtractor` and `LibflacAudioRenderer`, which use
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libFLAC (the Flac decoding library) to extract and decode FLAC audio.
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## License note
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Please note that whilst the code in this repository is licensed under
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[Apache 2.0][], using this module also requires building and including one or
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more external libraries as described below. These are licensed separately.
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[Apache 2.0]: ../../LICENSE
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## Build instructions (Linux, macOS)
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To use the module you need to clone this GitHub project and depend on its
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modules locally. Instructions for doing this can be found in the
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[top level README][].
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In addition, it's necessary to build the module's native components as follows:
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* Set the following environment variables:
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```
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cd "<path to project checkout>"
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FLAC_MODULE_PATH="$(pwd)/libraries/decoder_flac/src/main"
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```
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* Download the [Android NDK][] and set its location in an environment variable.
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This build configuration has been tested on NDK r21.
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```
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NDK_PATH="<path to Android NDK>"
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```
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* Download and extract flac-1.3.2 as "${FLAC_MODULE_PATH}/jni/flac" folder:
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```
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cd "${FLAC_MODULE_PATH}/jni" && \
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curl https://ftp.osuosl.org/pub/xiph/releases/flac/flac-1.3.2.tar.xz | tar xJ && \
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mv flac-1.3.2 flac
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```
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* Build the JNI native libraries from the command line:
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```
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cd "${FLAC_MODULE_PATH}"/jni && \
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${NDK_PATH}/ndk-build APP_ABI=all -j4
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```
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[top level README]: ../../README.md
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[Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html
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## Build instructions (Windows)
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We do not provide support for building this module on Windows, however it should
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be possible to follow the Linux instructions in [Windows PowerShell][].
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[Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell
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## Using the module
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Once you've followed the instructions above to check out, build and depend on
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the module, the next step is to tell ExoPlayer to use the extractor and/or
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renderer.
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### Using `FlacExtractor`
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`FlacExtractor` is used via `ProgressiveMediaSource`. If you're using
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`DefaultExtractorsFactory`, `FlacExtractor` will automatically be used to read
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`.flac` files. If you're not using `DefaultExtractorsFactory`, return a
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`FlacExtractor` from your `ExtractorsFactory.createExtractors` implementation.
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### Using `LibflacAudioRenderer` with ExoPlayer
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* If you're passing a `DefaultRenderersFactory` to `ExoPlayer.Builder`, you
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can enable using the module by setting the `extensionRendererMode` parameter
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of the `DefaultRenderersFactory` constructor to
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`EXTENSION_RENDERER_MODE_ON`. This will use `LibflacAudioRenderer` for
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playback if `MediaCodecAudioRenderer` doesn't support the input format. Pass
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`EXTENSION_RENDERER_MODE_PREFER` to give `LibflacAudioRenderer` priority
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over `MediaCodecAudioRenderer`.
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* If you've subclassed `DefaultRenderersFactory`, add a `LibflacAudioRenderer`
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to the output list in `buildAudioRenderers`. ExoPlayer will use the first
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`Renderer` in the list that supports the input media format.
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* If you've implemented your own `RenderersFactory`, return a
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`LibflacAudioRenderer` instance from `createRenderers`. ExoPlayer will use
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the first `Renderer` in the returned array that supports the input media
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format.
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* If you're using `ExoPlayer.Builder`, pass a `LibflacAudioRenderer` in the
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array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list
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that supports the input media format.
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Note: These instructions assume you're using `DefaultTrackSelector`. If you have
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a custom track selector the choice of `Renderer` is up to your implementation,
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so you need to make sure you are passing an `LibflacAudioRenderer` to the
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player, then implement your own logic to use the renderer for a given track.
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## Links
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* [Troubleshooting using decoding extensions][]
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[Troubleshooting using decoding extensions]: https://developer.android.com/guide/topics/media/exoplayer/troubleshooting#how-can-i-get-a-decoding-library-to-load-and-be-used-for-playback
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