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- When throwing a recoverable error from a renderer, it's important to understand exactly how the player will attempt recovery. Clarify the documentation to make this explicit. - Rename some methods/constants to make it clear that error recovery is specific to renderer errors. The current recovery mechanism only makes sense for renderer errors. Making the naming renderer specific avoids reader doubt that the implementation doesn't appear to be generic enough for other types of errors. PiperOrigin-RevId: 355650945