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1. Rename "extensions" package to "decoder". It's used by both text and (should be used by) metadata, so it's no longer just for extensions. 2. Move Buffer objects move into the decoder package. 3. Rename SubtitleParser and MetadataParser to SubtitleDecoder and MetadataDecoder respectively, since they extend Decoder. Ditto for all subclasses. 4. Subtitle and Metadata decoders now throw their own exception types rather than ParserException. 5. Move MediaCodec classes into a mediacodec package, with the exception of the concrete audio and video renderers. 6. Create an audio package to hold the two audio renderer classes plus related util classes. 7. Create a video package to hold the one video renderer class plus related util classes. After this change the following nice properties hold: 1. Want a video renderer? Look in the video package. Ditto for audio, text and metadata. 2. All TrackRenderer implementations use a decoder of some kind to decode buffers received from the source, so we have consistent terminology there. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=127326805
ExoPlayer Opus Extension
Description
The Opus Extension is a Renderer implementation that helps you bundle libopus (the Opus decoding library) into your app and use it along with ExoPlayer to play Opus audio on Android devices.
Build Instructions
- Checkout ExoPlayer along with Extensions:
git clone https://github.com/google/ExoPlayer.git
- Set the following environment variables:
cd "<path to exoplayer checkout>"
EXOPLAYER_ROOT="$(pwd)"
OPUS_EXT_PATH="${EXOPLAYER_ROOT}/extensions/opus/src/main"
- Download the Android NDK and set its location in an environment variable:
NDK_PATH="<path to Android NDK>"
- Fetch libopus:
cd "${OPUS_EXT_PATH}/jni" && \
git clone https://git.xiph.org/opus.git libopus
- Run the script to convert arm assembly to NDK compatible format:
cd ${OPUS_EXT_PATH}/jni && ./convert_android_asm.sh
- Build the JNI native libraries from the command line:
cd "${OPUS_EXT_PATH}"/jni && \
${NDK_PATH}/ndk-build APP_ABI=all -j4
- In your project, you can add a dependency to the Opus Extension by using a rule like this:
// in settings.gradle
include ':..:ExoPlayer:library'
include ':..:ExoPlayer:extension-opus'
// in build.gradle
dependencies {
compile project(':..:ExoPlayer:library')
compile project(':..:ExoPlayer:extension-opus')
}
- Now, when you build your app, the Opus extension will be built and the native libraries will be packaged along with the APK.
Notes
- Every time there is a change to the libopus checkout:
- Arm assembly should be converted by running
convert_android_asm.sh
- Clean and re-build the project.
- Arm assembly should be converted by running
- If you want to use your own version of libopus, place it in
${OPUS_EXT_PATH}/jni/libopus
.