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By having a single base class for GL shader programs we simplify the customization of new shader programs. The concrete cases include - Allow frame dropping in shader program - Creating a FrameCache that selectively (based on timestamp) replays and clears the cached content PiperOrigin-RevId: 520322060
Effect module
Provides functionality for applying effects to video frames.
Getting the module
The easiest way to get the module is to add it as a gradle dependency:
implementation 'androidx.media3:media3-effect:1.X.X'
where 1.X.X
is the version, which must match the version of the other media
modules being used.
Alternatively, you can clone this GitHub project and depend on the module locally. Instructions for doing this can be found in the top level README.