olly a779eabdc5 Update SDK / Tools.
- Centralise compileSdkVersion, targetSdkVersion and
  buildToolsVersion in a single place for gradle.
- Bump compileSdkVersion and targetSdkVersion to 24.
- Bump com.android.tools.build version to re-enable
  instant start.
- Bump targetSdkVersion in manifests (needed for
  internal builds).
- Use standard expandable_list_item from Android in
  the demo app, since ours doesn't look right when
  targeting API level 24. We were also setting the
  theme on the wrong element in the manifest, so I'm
  removing that line.

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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=131929216
2016-09-02 16:12:55 +01:00
..
2016-09-02 16:12:55 +01:00
2016-09-02 16:12:55 +01:00
2016-07-15 18:00:32 +01:00

ExoPlayer VP9 Extension

Description

The VP9 Extension is a Renderer implementation that helps you bundle libvpx (the VP9 decoding library) into your app and use it along with ExoPlayer to play VP9 video on Android devices.

Build Instructions

  • Checkout ExoPlayer along with Extensions:
git clone https://github.com/google/ExoPlayer.git
  • Set the following environment variables:
cd "<path to exoplayer checkout>"
EXOPLAYER_ROOT="$(pwd)"
VP9_EXT_PATH="${EXOPLAYER_ROOT}/extensions/vp9/src/main"
  • Download the Android NDK and set its location in an environment variable:
NDK_PATH="<path to Android NDK>"
  • Fetch libvpx and libyuv:
cd "${VP9_EXT_PATH}/jni" && \
git clone https://chromium.googlesource.com/webm/libvpx libvpx && \
git clone https://chromium.googlesource.com/libyuv/libyuv libyuv
  • Run a script that generates necessary configuration files for libvpx:
cd ${VP9_EXT_PATH}/jni && \
./generate_libvpx_android_configs.sh "${NDK_PATH}"
  • Build the JNI native libraries from the command line:
cd "${VP9_EXT_PATH}"/jni && \
${NDK_PATH}/ndk-build APP_ABI=all -j4
  • In your project, you can add a dependency to the VP9 Extension by using a the following rule:
// in settings.gradle
include ':..:ExoPlayer:library'
include ':..:ExoPlayer:extension-vp9'

// in build.gradle
dependencies {
    compile project(':..:ExoPlayer:library')
    compile project(':..:ExoPlayer:extension-vp9')
}
  • Now, when you build your app, the VP9 extension will be built and the native libraries will be packaged along with the APK.

Notes

  • Every time there is a change to the libvpx checkout:
    • Android config scripts should be re-generated by running generate_libvpx_android_configs.sh
    • Clean and re-build the project.
  • If you want to use your own version of libvpx or libyuv, place it in ${VP9_EXT_PATH}/jni/libvpx or ${VP9_EXT_PATH}/jni/libyuv respectively.