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This change adds a new method onReadyToAcceptInputFrame to GlTextureProcesssor.InputListener and changes maybeQueueInputFrame to queueInputFrame, removing the boolean return value. This avoids the re-trying in ChainingGlTextureProcessorListener by allowing it to only feed frames from the producing to the consuming GlTextureProcessor when there is capacity. MediaPipeProcessor still needs re-trying when processing isn't 1:1. PiperOrigin-RevId: 466626369 (cherry picked from commit 97e6a86d2b1f72de9f95658f90ea40d1e1e4fac2)
Demos
This directory contains apps that demonstrate how to use Android media modules, like ExoPlayer. Browse the individual demos and their READMEs to learn more.
Running a demo
From Android Studio
- File -> New -> Import Project -> Specify the root
media
folder. - Choose the demo from the run configuration dropdown list.
- Click Run.
Using gradle from the command line:
- Open a Terminal window at the root
media
folder. - Run
./gradlew projects
to show all projects. Demo projects start withdemo
. - Run
./gradlew :<demo name>:tasks
to view the list of available tasks for the demo project. Choose an install option from theInstall tasks
section. - Run
./gradlew :<demo name>:<install task>
.
For example, ./gradlew :demo:installNoDecoderExtensionsDebug
installs the
ExoPlayer demo app in debug mode with no optional modules.