
Imported from GitHub PR https://github.com/androidx/media/pull/1826 Merge 6b59a1602b022ebc44411ae3440e274c51c223a7 into b5615d5e919b297def6450b45320a3165c34548c COPYBARA_INTEGRATE_REVIEW=https://github.com/androidx/media/pull/1826 from androidx:mpegh_extension 6b59a1602b022ebc44411ae3440e274c51c223a7 PiperOrigin-RevId: 689417378
3.7 KiB
MPEG-H decoder module
The MPEG-H module provides MpeghAudioRenderer
, which uses the libmpegh native
library to decode MPEG-H audio.
License note
Please note that while the code in this repository is licensed under Apache 2.0, using this module also requires building and including the Fraunhofer GitHub MPEG-H decoder which is licensed under the Fraunhofer GitHub MPEG-H decoder project.
Build instructions (Linux, macOS)
To use the module you need to clone this GitHub project and depend on its modules locally. Instructions for doing this can be found in the top level README.
In addition, it's necessary to fetch libmpegh library as follows:
- Set the following environment variables:
cd "<path to project checkout>"
MPEGH_MODULE_PATH="$(pwd)/libraries/decoder_mpegh/src/main"
- Fetch libmpegh library:
cd "${MPEGH_MODULE_PATH}/jni" && \
git clone https://github.com/Fraunhofer-IIS/mpeghdec.git --branch r2.0.0 libmpegh
Having followed these steps, gradle will build the module automatically when run on the command line or via Android Studio, using CMake and Ninja to configure and build mpeghdec and the module's JNI wrapper library.
Build instructions (Windows)
We do not provide support for building this module on Windows, however it should be possible to follow the Linux instructions in Windows PowerShell.
Using the module with ExoPlayer
Once you've followed the instructions above to check out, build and depend on
the module, the next step is to tell ExoPlayer to use MpeghAudioRenderer
. How
you do this depends on which player API you're using:
- If you're passing a
DefaultRenderersFactory
toExoPlayer.Builder
, you can enable using the module by setting theextensionRendererMode
parameter of theDefaultRenderersFactory
constructor toEXTENSION_RENDERER_MODE_ON
. This will useMpeghAudioRenderer
for playback ifMediaCodecAudioRenderer
doesn't support the input format. PassEXTENSION_RENDERER_MODE_PREFER
to giveMpeghAudioRenderer
priority overMediaCodecAudioRenderer
. - If you've subclassed
DefaultRenderersFactory
, add aMpeghAudioRenderer
to the output list inbuildAudioRenderers
. ExoPlayer will use the firstRenderer
in the list that supports the input media format. - If you've implemented your own
RenderersFactory
, return aMpeghAudioRenderer
instance fromcreateRenderers
. ExoPlayer will use the firstRenderer
in the returned array that supports the input media format. - If you're using
ExoPlayer.Builder
, pass aMpeghAudioRenderer
in the array ofRenderer
s. ExoPlayer will use the firstRenderer
in the list that supports the input media format.
Note: These instructions assume you're using DefaultTrackSelector
. If you have
a custom track selector the choice of Renderer
is up to your implementation,
so you need to make sure you are passing an MpeghAudioRenderer
to the player,
then implement your own logic to use the renderer for a given track.