ibaker 913f6da083 MCR: Ensure mediaCrypto and codec are atomically non-null
`mediaCrypto` is initialized before `codec` in
`maybeInitCodecOrBypass`. Before this change, it was possible for
`maybeInitCodecOrBypass` to complete with `mediaCrypto != null` and
`codec == null`, in particular if it was run as part of clearing the
player surface (since in that case, no video codec is initialized).
This inconsistent state then causes issues during a later invocation of
`maybeInitCodecOrBypass`, when `mediaCrypto` is still non-null, and
`mediaCryptoRequiresSecureDecoder = true`, but the
content has been changed to unencrypted with no associated DRM session.
This results in a playback error, because a secure decoder is
initialized but there's no DRM session available to work with it.

This change ensures that when `maybeInitCodecOrBypass` completes,
either both `mediaCrypto != null` and `codec != null` (i.e. codec
initialization was completed) or `mediaCrypto == null` and
`codec == null` (i.e. codec initialization was not completed). We also
ensure that when nulling out `mediaCrypto` we also set
`maybeInitCodecOrBypass = false`. A later change should be able to
demote `maybeInitCodecOrBypass` from a field to a local in order to
remove any risk of that part of state becoming out of sync. This
resolves the issue, because during the second invocation of
`maybeInitCodecOrBypass` an insecure decoder is now (correctly)
initialized and the unencrypted content is successfully played.

#minor-release

PiperOrigin-RevId: 587713911
2023-12-04 07:32:52 -08:00
..

ExoPlayer module

This module provides ExoPlayer, the Player implementation for local media playback on Android.

Getting the module

The easiest way to get the module is to add it as a gradle dependency:

implementation 'androidx.media3:media3-exoplayer:1.X.X'

where 1.X.X is the version, which must match the version of the other media modules being used.

Alternatively, you can clone this GitHub project and depend on the module locally. Instructions for doing this can be found in the top level README.