andrewlewis 0e6ef0edf6 Add Sonic library for audio speed adjustment.
Add methods to ExoPlayer for setting/getting the playback speed, using
SonicAudioProcessor.

Remove PlaybackParams support, as the AudioTrack timestamp does not work
reliably on Marshmallow. The platform also uses Sonic and performance
should be comparable between the Java and native versions on recent Android
runtimes.

In a later change, SonicAudioProcessor will be made public so it can
be used in conjunction with other processors.

Issue: #26

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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=151027121
2017-03-23 19:14:48 +00:00
..
2017-03-22 19:11:28 +00:00
2017-01-13 17:27:25 +00:00
2016-07-15 18:00:32 +01:00

ExoPlayer Opus Extension

Description

The Opus Extension is a Renderer implementation that helps you bundle libopus (the Opus decoding library) into your app and use it along with ExoPlayer to play Opus audio on Android devices.

Build Instructions

  • Checkout ExoPlayer along with Extensions:
git clone https://github.com/google/ExoPlayer.git
  • Set the following environment variables:
cd "<path to exoplayer checkout>"
EXOPLAYER_ROOT="$(pwd)"
OPUS_EXT_PATH="${EXOPLAYER_ROOT}/extensions/opus/src/main"
  • Download the Android NDK and set its location in an environment variable:
NDK_PATH="<path to Android NDK>"
  • Fetch libopus:
cd "${OPUS_EXT_PATH}/jni" && \
git clone https://git.xiph.org/opus.git libopus
  • Run the script to convert arm assembly to NDK compatible format:
cd ${OPUS_EXT_PATH}/jni && ./convert_android_asm.sh
  • Build the JNI native libraries from the command line:
cd "${OPUS_EXT_PATH}"/jni && \
${NDK_PATH}/ndk-build APP_ABI=all -j4
  • In your project, you can add a dependency to the Opus Extension by using a rule like this:
// in settings.gradle
include ':..:ExoPlayer:library'
include ':..:ExoPlayer:extension-opus'

// in build.gradle
dependencies {
    compile project(':..:ExoPlayer:library')
    compile project(':..:ExoPlayer:extension-opus')
}
  • Now, when you build your app, the Opus extension will be built and the native libraries will be packaged along with the APK.

Notes

  • Every time there is a change to the libopus checkout:
    • Arm assembly should be converted by running convert_android_asm.sh
    • Clean and re-build the project.
  • If you want to use your own version of libopus, place it in ${OPUS_EXT_PATH}/jni/libopus.