rohks 6a928805d4 Fix javadoc links in media README files
Also fixed the javadoc link in devsite and removed javadoc links from decoder extensions as it is not published yet on developer.android.com.

#minor-release

PiperOrigin-RevId: 520636868
2023-03-30 17:26:40 +00:00

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# AV1 decoder module
The AV1 module provides `Libgav1VideoRenderer`, which uses libgav1 native
library to decode AV1 videos.
## License note
Please note that whilst the code in this repository is licensed under
[Apache 2.0][], using this module also requires building and including one or
more external libraries as described below. These are licensed separately.
[Apache 2.0]: ../../LICENSE
## Build instructions (Linux, macOS)
To use the module you need to clone this GitHub project and depend on its
modules locally. Instructions for doing this can be found in the
[top level README][].
In addition, it's necessary to fetch cpu_features library and libgav1 with its
dependencies as follows:
* Set the following environment variables:
```
cd "<path to project checkout>"
AV1_MODULE_PATH="$(pwd)/libraries/decoder_av1/src/main"
```
* Fetch cpu_features library:
```
cd "${AV1_MODULE_PATH}/jni" && \
git clone https://github.com/google/cpu_features
```
* Fetch libgav1:
```
cd "${AV1_MODULE_PATH}/jni" && \
git clone https://chromium.googlesource.com/codecs/libgav1
```
* Fetch Abseil:
```
cd "${AV1_MODULE_PATH}/jni/libgav1" && \
git clone https://github.com/abseil/abseil-cpp.git third_party/abseil-cpp
```
* [Install CMake][].
Having followed these steps, gradle will build the module automatically when run
on the command line or via Android Studio, using [CMake][] and [Ninja][] to
configure and build libgav1 and the module's [JNI wrapper library][].
[top level README]: ../../README.md
[Install CMake]: https://developer.android.com/studio/projects/install-ndk
[CMake]: https://cmake.org/
[Ninja]: https://ninja-build.org
[JNI wrapper library]: src/main/jni/gav1_jni.cc
## Build instructions (Windows)
We do not provide support for building this module on Windows, however it should
be possible to follow the Linux instructions in [Windows PowerShell][].
[Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell
## Using the module with ExoPlayer
Once you've followed the instructions above to check out, build and depend on
the module, the next step is to tell ExoPlayer to use `Libgav1VideoRenderer`.
How you do this depends on which player API you're using:
* If you're passing a `DefaultRenderersFactory` to `ExoPlayer.Builder`, you
can enable using the module by setting the `extensionRendererMode` parameter
of the `DefaultRenderersFactory` constructor to
`EXTENSION_RENDERER_MODE_ON`. This will use `Libgav1VideoRenderer` for
playback if `MediaCodecVideoRenderer` doesn't support decoding the input AV1
stream. Pass `EXTENSION_RENDERER_MODE_PREFER` to give `Libgav1VideoRenderer`
priority over `MediaCodecVideoRenderer`.
* If you've subclassed `DefaultRenderersFactory`, add a
`Libvgav1VideoRenderer` to the output list in `buildVideoRenderers`.
ExoPlayer will use the first `Renderer` in the list that supports the input
media format.
* If you've implemented your own `RenderersFactory`, return a
`Libgav1VideoRenderer` instance from `createRenderers`. ExoPlayer will use
the first `Renderer` in the returned array that supports the input media
format.
* If you're using `ExoPlayer.Builder`, pass a `Libgav1VideoRenderer` in the
array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list
that supports the input media format.
Note: These instructions assume you're using `DefaultTrackSelector`. If you have
a custom track selector the choice of `Renderer` is up to your implementation.
You need to make sure you are passing a `Libgav1VideoRenderer` to the player and
then you need to implement your own logic to use the renderer for a given track.
## Rendering options
There are two possibilities for rendering the output `Libgav1VideoRenderer`
gets from the libgav1 decoder:
* GL rendering using GL shader for color space conversion
* If you are using `ExoPlayer` with `PlayerView`, enable this option by
setting the `surface_type` of the view to be
`video_decoder_gl_surface_view`.
* Otherwise, enable this option by sending `Libgav1VideoRenderer` a
message of type `Renderer.MSG_SET_VIDEO_OUTPUT` with an instance of
`VideoDecoderOutputBufferRenderer` as its object.
`VideoDecoderGLSurfaceView` is the concrete
`VideoDecoderOutputBufferRenderer` implementation used by `PlayerView`.
* Native rendering using `ANativeWindow`
* If you are using `ExoPlayer` with `PlayerView`, this option is enabled
by default.
* Otherwise, enable this option by sending `Libgav1VideoRenderer` a
message of type `Renderer.MSG_SET_VIDEO_OUTPUT` with an instance of
`SurfaceView` as its object.
Note: Although the default option uses `ANativeWindow`, based on our testing the
GL rendering mode has better performance, so should be preferred
<!-- TODO(b/204738828): Add link to 'troubleshooting using decoding extensions' media3 guide entry when it's published on developer.android.com -->
<!-- TODO(b/276289331): Add Javadoc link when it's published on developer.android.com -->